| Author |
Message |
RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 16894 Location: U.S.A |
Posted: Tue Jan 24, 2006 12:11 am |
|
|
My new Spartan by DaveC, thank you very much for this custom beauty.
|
|
| Back to top |
|
 |
hinch Chief Captain


Joined: Aug 27, 2005 Posts: 1775 Location: Tyrol |
Posted: Tue Jan 24, 2006 12:12 am |
|
|
haha that's awesome man. that plane really is cool. |
|
| Back to top |
|
 |
cheekytrolly Chief Captain


Joined: Nov 30, 2005 Posts: 1627
|
Posted: Tue Jan 24, 2006 12:44 am |
|
|
Thats awesome RM, thats one great looking plane you got there!
May I just ask what the significance of the bear on the fuselage is? |
|
| Back to top |
|
 |
RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 16894 Location: U.S.A |
Posted: Tue Jan 24, 2006 12:52 am |
|
|
cheekytrolly wrote:Thats awesome RM, thats one great looking plane you got there!
May I just ask what the significance of the bear on the fuselage is?
He did do a great job, thanks.
The bear...read about it here.
It's the California state flag, it flies below the US Flag.
http://www.california.form-a-corp.com/californiastateinfo.htm
|
|
| Back to top |
|
 |
Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 8480 Location: El Dorado |
Posted: Tue Jan 24, 2006 1:56 am |
|
|
Two things:
The textures look perfect.
If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD). |
|
| Back to top |
|
 |
earthqu8kes Captain


Joined: Oct 08, 2005 Posts: 582 Location: Where do you want me to be? |
Posted: Tue Jan 24, 2006 2:37 am |
|
|
CALIFORNIA ROCKS!!!!!!!!! yea!!!!!! |
|
| Back to top |
|
 |
RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 16894 Location: U.S.A |
Posted: Tue Jan 24, 2006 3:04 am |
|
|
Tailhook wrote:Two things:
The textures look perfect.
If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD). 
I have a 1.5 gig with 512mb rambus ram in a machine that will be 5½ years old when FSX comes out as well as Windows Vista. Everything on this machine will be obsolete then.
It's a shame but that's life in the big city.
|
|
| Back to top |
|
 |
Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 8480 Location: El Dorado |
Posted: Tue Jan 24, 2006 3:23 am |
|
|
Well, that figures. I'd still wait with the upgrading bussiness though until just after the release of the new OS and FS.
The fact that your RAM are of the 'rambus' type seems to make a lot of difference. I remember those rambus were the latest craze when they appeared, but they seem to have vanished now. |
|
| Back to top |
|
 |
RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 16894 Location: U.S.A |
Posted: Tue Jan 24, 2006 3:43 am |
|
|
Tailhook wrote:Well, that figures. I'd still wait with the upgrading bussiness though until just after the release of the new OS and FS.
The fact that your RAM are of the 'rambus' type seems to make a lot of difference. I remember those rambus were the latest craze when they appeared, but they seem to have vanished now.
Very expensive, but they had more "power" than anything else, that's why I bought it. This was the top of the line then, not any more.
|
|
| Back to top |
|
 |
Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 8480 Location: El Dorado |
Posted: Tue Jan 24, 2006 3:55 am |
|
|
More powerful and very expensive, yes, that's what sticks to the mind.
The 'very expensive' being the reason why I gave them a wide berth |
|
| Back to top |
|
 |
davec Captain


Joined: Feb 05, 2004 Posts: 701 Location: Scotland |
Posted: Tue Jan 24, 2006 5:16 pm |
|
|
Tailhook wrote:Two things:
The textures look perfect.
If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD). 
Just a point of interest - there is a debate regarding processing the texture bmp files in DXT1 or in Extended 32 bit format. I produce all my textures in 32 bit format because of the better detail for screenshots.
DXT1 format renders faster in the 'Spot Plane' view and some people don't like to wait the few seconds more, that 32 bit format takes to render. Mind you - Radarman's wonderful system will probably produce magnificent screenshots and no waiting |
|
| Back to top |
|
 |
Greekman72 Chief Captain


Joined: Jun 15, 2005 Posts: 7055 Location: Hellas |
|
| Back to top |
|
 |
cheekytrolly Chief Captain


Joined: Nov 30, 2005 Posts: 1627
|
Posted: Tue Jan 24, 2006 9:11 pm |
|
|
GREAT new sig there greekman
By the way RM, what does the smaller writing spell underneath the bear, I can't make it out. |
|
| Back to top |
|
 |
SteveT Chief Captain


Joined: Feb 27, 2005 Posts: 1527
|
Posted: Tue Jan 24, 2006 9:19 pm |
|
|
|
|
| Back to top |
|
 |
CRJCapt Chief Captain


Joined: Sep 12, 2005 Posts: 4281 Location: Ohio,USA |
Posted: Tue Jan 24, 2006 9:37 pm |
|
|
I like it! Great repaint. You'll have to teach me how to do that. |
|
| Back to top |
|
 |
RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 16894 Location: U.S.A |
Posted: Wed Jan 25, 2006 12:28 am |
|
|
cheekytrolly wrote:GREAT new sig there greekman
By the way RM, what does the smaller writing spell underneath the bear, I can't make it out.
Didn't you click on the link I gave you before. It's the state flag and says (under the bear) "California Republic".
|
|
| Back to top |
|
 |
Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 8480 Location: El Dorado |
Posted: Wed Jan 25, 2006 3:43 am |
|
|
davec wrote:Tailhook wrote:Two things:
The textures look perfect.
If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD). 
Just a point of interest - there is a debate regarding processing the texture bmp files in DXT1 or in Extended 32 bit format. I produce all my textures in 32 bit format because of the better detail for screenshots.
DXT1 format renders faster in the 'Spot Plane' view and some people don't like to wait the few seconds more, that 32 bit format takes to render. Mind you - Radarman's wonderful system will probably produce magnificent screenshots and no waiting 
Thanks for the info |
|
| Back to top |
|
 |
hinch Chief Captain


Joined: Aug 27, 2005 Posts: 1775 Location: Tyrol |
Posted: Wed Jan 25, 2006 2:26 pm |
|
|
davec wrote:
Just a point of interest - there is a debate regarding processing the texture bmp files in DXT1 or in Extended 32 bit format. I produce all my textures in 32 bit format because of the better detail for screenshots.
DXT1 format renders faster in the 'Spot Plane' view and some people don't like to wait the few seconds more, that 32 bit format takes to render. Mind you - Radarman's wonderful system will probably produce magnificent screenshots and no waiting 
i find it's just a case of only using DXT1 when necessary, ie when there aren't many colours or for small details. i use DXT1 on the landing gear textures etc because you just don't notice. if your exterior requires more than 256 colours (usually because i use shadows) then it has to be DXT3 - which isn't extended. but 16million colours all the same. |
|
| Back to top |
|
 |
|