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The Radarman Spartan

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RadarMan
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Joined: Aug 25, 2003
Posts: 16894
Location: U.S.A
Posted: Tue Jan 24, 2006 12:11 am 

My new Spartan by DaveC, thank you very much for this custom beauty.

Radar






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hinch
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Joined: Aug 27, 2005
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Location: Tyrol
Posted: Tue Jan 24, 2006 12:12 am 

haha that's awesome man. that plane really is cool.
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cheekytrolly
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Joined: Nov 30, 2005
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Posted: Tue Jan 24, 2006 12:44 am 

Thats awesome RM, thats one great looking plane you got there!

May I just ask what the significance of the bear on the fuselage is?
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RadarMan
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Posted: Tue Jan 24, 2006 12:52 am 

cheekytrolly wrote:
Thats awesome RM, thats one great looking plane you got there!

May I just ask what the significance of the bear on the fuselage is?


He did do a great job, thanks.

The bear...read about it here.

It's the California state flag, it flies below the US Flag.

http://www.california.form-a-corp.com/californiastateinfo.htm

Radar
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Tailhook
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Joined: Oct 12, 2005
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Location: El Dorado
Posted: Tue Jan 24, 2006 1:56 am 

Two things:

The textures look perfect.

If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD). Umm...
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earthqu8kes
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Joined: Oct 08, 2005
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Posted: Tue Jan 24, 2006 2:37 am 

CALIFORNIA ROCKS!!!!!!!!! yea!!!!!! Group Wave
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RadarMan
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Posted: Tue Jan 24, 2006 3:04 am 

Tailhook wrote:
Two things:

The textures look perfect.

If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD). Umm...


I have a 1.5 gig with 512mb rambus ram in a machine that will be 5½ years old when FSX comes out as well as Windows Vista. Everything on this machine will be obsolete then.
It's a shame but that's life in the big city. Dont Know

Radar
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Tailhook
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Posted: Tue Jan 24, 2006 3:23 am 

Well, that figures. I'd still wait with the upgrading bussiness though until just after the release of the new OS and FS.

The fact that your RAM are of the 'rambus' type seems to make a lot of difference. I remember those rambus were the latest craze when they appeared, but they seem to have vanished now.
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RadarMan
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Posted: Tue Jan 24, 2006 3:43 am 

Tailhook wrote:
Well, that figures. I'd still wait with the upgrading bussiness though until just after the release of the new OS and FS.

The fact that your RAM are of the 'rambus' type seems to make a lot of difference. I remember those rambus were the latest craze when they appeared, but they seem to have vanished now.


Very expensive, but they had more "power" than anything else, that's why I bought it. This was the top of the line then, not any more.

Radar
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Tailhook
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Posted: Tue Jan 24, 2006 3:55 am 

More powerful and very expensive, yes, that's what sticks to the mind.

The 'very expensive' being the reason why I gave them a wide berth Whistle
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davec
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Joined: Feb 05, 2004
Posts: 701
Location: Scotland
Posted: Tue Jan 24, 2006 5:16 pm 

Tailhook wrote:
Two things:

The textures look perfect.

If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD). Umm...


Just a point of interest - there is a debate regarding processing the texture bmp files in DXT1 or in Extended 32 bit format. I produce all my textures in 32 bit format because of the better detail for screenshots.
DXT1 format renders faster in the 'Spot Plane' view and some people don't like to wait the few seconds more, that 32 bit format takes to render. Mind you - Radarman's wonderful system will probably produce magnificent screenshots and no waiting Laughing
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Greekman72
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Joined: Jun 15, 2005
Posts: 7055
Location: Hellas
Posted: Tue Jan 24, 2006 6:03 pm 

This is a GREAT repaint dear Dave C. Bow Down Bow Down Bow Down
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cheekytrolly
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Joined: Nov 30, 2005
Posts: 1627
Posted: Tue Jan 24, 2006 9:11 pm 

GREAT new sig there greekman Smile

By the way RM, what does the smaller writing spell underneath the bear, I can't make it out.
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SteveT
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Posted: Tue Jan 24, 2006 9:19 pm 

GREAT repaint there DaveC!! Cool

Group Wave Group Wave Group Wave Group Wave
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CRJCapt
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Joined: Sep 12, 2005
Posts: 4281
Location: Ohio,USA
Posted: Tue Jan 24, 2006 9:37 pm 

I like it! Great repaint. You'll have to teach me how to do that. Smile
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RadarMan
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Joined: Aug 25, 2003
Posts: 16894
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Posted: Wed Jan 25, 2006 12:28 am 

cheekytrolly wrote:
GREAT new sig there greekman Smile

By the way RM, what does the smaller writing spell underneath the bear, I can't make it out.


Didn't you click on the link I gave you before. It's the state flag and says (under the bear) "California Republic".

Radar
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Tailhook
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Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Wed Jan 25, 2006 3:43 am 

davec wrote:
Tailhook wrote:
Two things:

The textures look perfect.

If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD). Umm...


Just a point of interest - there is a debate regarding processing the texture bmp files in DXT1 or in Extended 32 bit format. I produce all my textures in 32 bit format because of the better detail for screenshots.
DXT1 format renders faster in the 'Spot Plane' view and some people don't like to wait the few seconds more, that 32 bit format takes to render. Mind you - Radarman's wonderful system will probably produce magnificent screenshots and no waiting Laughing


Thanks for the info Thumbs Up!
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hinch
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Joined: Aug 27, 2005
Posts: 1775
Location: Tyrol
Posted: Wed Jan 25, 2006 2:26 pm 

davec wrote:

Just a point of interest - there is a debate regarding processing the texture bmp files in DXT1 or in Extended 32 bit format. I produce all my textures in 32 bit format because of the better detail for screenshots.
DXT1 format renders faster in the 'Spot Plane' view and some people don't like to wait the few seconds more, that 32 bit format takes to render. Mind you - Radarman's wonderful system will probably produce magnificent screenshots and no waiting Laughing


i find it's just a case of only using DXT1 when necessary, ie when there aren't many colours or for small details. i use DXT1 on the landing gear textures etc because you just don't notice. if your exterior requires more than 256 colours (usually because i use shadows) then it has to be DXT3 - which isn't extended. but 16million colours all the same.
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