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Question about .xml and .bmp files

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TRUT
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Joined: May 13, 2004
Posts: 8
Location: Denmark
Posted: Thu May 20, 2004 6:21 pm 

HI there ! another newbie question from me Very Happy

Sometimes when I have downloaded an aircraft, it comes with the files .xml and .bmp zipped together. Where does theese files go, in the
panel folder of the aircraft or in the autogen folder ?...Or somewhere else ? Rolling Eyes

exsamples:

airspeed.xml
airspeed_background_generic.bmp
altimeter.xml
altimeter_background.bmp
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RadarMan
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Joined: Aug 25, 2003
Posts: 16894
Location: U.S.A
Posted: Thu May 20, 2004 6:52 pm 

The folder that they are in should be put wherever the read-me for that particular aircraft tell you.
They sound like textures (and gauges) so they would stay with the rest of the craft and be loaded into the "aircraft folder".
But...if you just download a texture file for a particular aircraft that's a different story.
Let us know if you are doing that and we'll give you further instructions on how to add new textures to an existing (usually default) aircraft.
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TRUT
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Joined: May 13, 2004
Posts: 8
Location: Denmark
Posted: Thu May 20, 2004 7:21 pm 

thanks for the quick response Radarman Wink

Just to make it a bit easier for You to help me I have found an exsample.

In the fs2004 civil jets download section on this page there is a fairchild c119, which have a zipped file inside the gauges folder named c119.cab.
It contain the files .xml and .bmp. I guess they should be unzipped in the gauges folder which contain the .gau files. Or should it be unzipped in the aircrafts panel folder ?...Or just unzip it in the aircraft folder of the c119.

I don't have a clue where to put them.. Embarassed
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RadarMan
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Posted: Thu May 20, 2004 7:53 pm 

I just downloaded it, but didn't install it.
Put the "C119" folder in aircraft and open the "effects" folder and put it into the Sims "effects" folder.
Leave the gauges (zipped) where they are.
If the aircraft should show up without any gauges then add them (zipped) to the gauge folder in the Sim. If they should still not show up then go back and unzip them into the gauge folder.
My guess they should remain zipped in the aircraft folder.
Why didn't he put a read-me in there, strange.
Dump the two jepg's.
If you still have problems p[ost them and I'll load the craft.
Lunch time!!!!!!!!!!!!!!!!!!!!
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TRUT
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Joined: May 13, 2004
Posts: 8
Location: Denmark
Posted: Thu May 20, 2004 7:54 pm 

oups Embarassed

it was in the fs2004 military aircraft folder, the Fairchild c119 was.
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TRUT
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Joined: May 13, 2004
Posts: 8
Location: Denmark
Posted: Thu May 20, 2004 8:01 pm 

Thanks Radarman !

I will try and do as You say, If I figure out what the .xml and .bmp files does I will post it here.

Hmm...Lunch time ?

Ooh, its a different timezone Laughing
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RadarMan
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Posted: Fri May 21, 2004 12:09 am 

TRUT wrote:
Thanks Radarman !

I will try and do as You say, If I figure out what the .xml and .bmp files does I will post it here.

Hmm...Lunch time ?

Ooh, its a different timezone Laughing


Leave them in the folders that they are in now.
At least 8 hours different, maybe 8½ ROFL
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deKoven
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Joined: Mar 29, 2004
Posts: 40
Location: Everett, WA USA
Posted: Fri May 21, 2004 2:03 pm 

TRUT wrote:
Thanks Radarman !

I will try and do as You say, If I figure out what the .xml and .bmp files does I will post it here.

Hmm...Lunch time ?

Ooh, its a different timezone Laughing


That .cab file is a standard "zipped" gauge file. MOVE it to \gauges and don't mess with what's inside. You'll see a great many of these files as you DL more planes. The .xml file is the newest method of creating gauges. You would need an xml editor to actually look at how it's put together. The .bmp file is another, older, type gauge.
No sig. is more important than the message above it!
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TRUT
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Joined: May 13, 2004
Posts: 8
Location: Denmark
Posted: Fri May 21, 2004 2:33 pm 

Thanks for the info about the files deKoven !

I just love the support on this site, from the siteadmins and the members.

Hope I can return it some day ( when I get a bit more familiar with FS ). Wink
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