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FS9 A/C in FSX

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CrashGordon
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Joined: Jun 20, 2005
Posts: 4668
Posted: Thu Oct 12, 2006 1:32 am 

Sometimes, they work, but almost all need modification to their aircraft.cfg.

FSD's C-17
CrashGordon
CEO, Omega-Air Virtual airlines
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RadarMan
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Joined: Aug 25, 2003
Posts: 16894
Location: U.S.A
Posted: Thu Oct 12, 2006 2:44 am 

What modification ?

Radar
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CrashGordon
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Joined: Jun 20, 2005
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Posted: Thu Oct 12, 2006 3:06 am 

That is the $64,000 question. Very Happy FS9 planes in FSX seem to have too much thrust in FSX.. I am going to have to compare two similar planes, such as the 744 in both FS9 and FSX to see what is different.

I am hoping the book on FSX that Amazon shipped me, yesterday, will provide some hints at the inner workings.
CrashGordon
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hms_endeavour
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Joined: Nov 03, 2004
Posts: 1597
Location: In the sky
Posted: Thu Oct 12, 2006 10:58 am 

I'd try to find out but I'm overloaded with fx and a/c that I'm making...Just make a special smoke effect for a snowbird pilot. Very Happy Very Happy Very Happy
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CrashGordon
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Posted: Mon Oct 16, 2006 4:16 am 

I can get the models to function. I can get the penels and sounds to function, but FSX does not appear to like many FS9 gauges. Anyone having success with FS9 gauges? What needs to be done to get FSX to use them?

At least I got some firepower in FSX. Laughing



CrashGordon
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RadarMan
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Joined: Aug 25, 2003
Posts: 16894
Location: U.S.A
Posted: Mon Oct 16, 2006 6:27 am 

I knew I saw it somewhere.
I loaded my 35V and it didn't show the gauges so I loaded them by hand and I had to ok all of them before the aircraft would let me "fly now".

Lets hope the pay-ware sellers offer free gauge updates very soon.

http://forums.avsim.net/dcboard.php?az=show_topic&forum=122&topic_id=30310&mode=full


Radar
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Tailhook
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Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Wed Oct 18, 2006 7:30 am 

CrashGordon wrote:
I can get the models to function. I can get the penels and sounds to function, but FSX does not appear to like many FS9 gauges. Anyone having success with FS9 gauges? What needs to be done to get FSX to use them?

At least I got some firepower in FSX. Laughing


Read

Another issue is FSX now contains code, to stop any “gau” gauge based on the FS98 standard being used in FSX. This means that many of your favourite free add-ons from the past will no longer work. This again has other implications. Many developers have developed their own special coding systems based on the FS98 standard to enable them to do special things within FS all of which are now useless. We here at RCS Panels are amongst them. So none of our products, and those of many other developers can be used with FSX. This is not a simple problem to solve and for months now we have been working on writing new code to overcome this situation. This is not a long term problem for us because we can and will recode the packages and do new releases, but it will involve many hundreds of hours work. The difficulty is, many developers of things we know and love, have now moved out of FS, so their products will be lost forever. Personally I can see no reason for this other than another cynical move to get rid of the FREEWARE and the small PAYWARE developers. Remember the days when the FS community was a large friendly and helpful group of like minded people ? Well dream on, those days have gone.

Currently, neither of the above two problems effect XML gauges, which is good for those that use them, but no serious developer uses the XML format because it is “Open Code” and can be stolen by anybody without difficulty.


Idea
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