So FSX is the first game in a while to really push the limits of the top-end CPU's/GPU's on the market, leaving us all grumbling at the quality and/or frame rates we're getting upon the initial install. Perfect example: last night I installed FSX for the first time on a Intel Quad Processor (Dual Socket/Dual Core at 3.2GHz) machine with 3G's of ram and a GeForce 7800 GT video card. I was horrified by the initial display and immediately dived into the display config. Only after an hour of tweaking did I
start to see images I expected, but at horrible frame rates (<5 over cities). I imagine I still have many more hours of configuration ahead, but I don't expect drastic improvement.
I'm however not discouraged. With the debut of DX10 and supporting video cards (namely nvidia's 8000 series - which will blow away its predecessors), help is on the way. For the people who are upgrading your systems now: DON'T, unless you have money to burn. In the next 6-12 months, the technology that FSX was built for will mature and be affordable. Please keep in mind as you begin to think about your new hardware:
- Because FSX is a multi-threaded application, dual core machines will in fact help a little since terrain loading and background process happen on a different thread. Do not however sacrifice too much speed for cores. Get the fastest machine you can (for the purpose of running FSX).
- Don't buy a new video card until something that runs DX10 is in your price-range. There is simply no reason. Also FSX DOES NOT support SLI for DX9 or below cards according to Microsoft. That means running FSX on any of today's SLI configurations does NOT offer any improvement in game play.
- According to Microsoft, FSX was made to run on up to 3GB of RAM and rarely utilizes more than that. So for the extremist who put in 4+ GB, you are waisting your money (especially since RAM is expensive).
- Lastly, to drive the steak through the heart, make sure you buy SATA hard drives when your upgrading/building your PC. SATA speeds are approaching SCSI, but are pretty much priced the same as IDE's. That way you are not bottlenecked at hard drive bandwidth.
I'm not sure if this artist rendition is for real, but as soon as DX10 hardware matures, we could see (and I expect to see) graphics like this:
http://image.com.com/gamespot/images/2006/222/reviews/931252_20060811_screen001.jpg