Fly Away Simulation - Free Resources for FSX, FS2004 & X-Plane
Your #1 Source for Flight Simulators!
 RegisterRegister now!   SearchSearch   LoginLogin 

world of AI problem

Post new topic   Reply to topic
Author Message
bawns
First Officer
First Officer


Joined: May 14, 2006
Posts: 163
Posted: Thu Nov 23, 2006 3:47 pm 

as soon as i download world of ai plains into my FSX all of my default planes are gone. that sucks because i wanted it to add more planes not take away from it. can some one help me solve this problem before i delete WORLD OF AI from my system. thanks
Back to top
View users profile
Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Fri Nov 24, 2006 1:58 am 

Did you use the installer woains23.zip?
Back to top
View users profile
fly boy X 12284
Guest




Posted: Sat Nov 25, 2006 3:44 am 

how did u download the world of ai? i would like to do that in FSX
Back to top
Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Sat Nov 25, 2006 3:58 am 

Go here: http://flyawaysimulation.com/downloads/files/2642/fs2004-fsx-world-of-ai-installer/

Everything you need to know is spelled out very clearly Wink
Back to top
View users profile
drwhoere
First Officer
First Officer


Joined: Mar 02, 2007
Posts: 199
Posted: Fri Jan 04, 2008 11:30 am 

world-of-ai.com doesn't have the actually installer! can u give me the link to the installer?

thanks
Back to top
View users profile
rowcoach
First Officer
First Officer


Joined: Mar 20, 2007
Posts: 204
Location: Calgary, Alberta
Posted: Fri Jan 04, 2008 12:11 pm 

http://flyawaysimulation.com/downloads/files/2642/fs2004-fsx-world-of-ai-installer/

click on this link. scroll down a little and you will see a link to down load the WOAI installer for FS9/FSX.

Once you do that, all will be good.
Back to top
View users profile
drwhoere
First Officer
First Officer


Joined: Mar 02, 2007
Posts: 199
Posted: Fri Jan 04, 2008 1:11 pm 

rowcoach wrote:
http://www.world-of-ai.com/packages.php

click on this link. scroll down a little and you will see a link to down load the WOAI installer for FS9/FSX.

Once you do that, all will be good.



TYVM so MUCH!, but when I clicked it, it said internet explorer cannot display this webpage Think plz help
Back to top
View users profile
Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Sat Jan 05, 2008 12:14 am 

drwhoere wrote:
rowcoach wrote:
http://www.world-of-ai.com/packages.php

click on this link. scroll down a little and you will see a link to down load the WOAI installer for FS9/FSX.

Once you do that, all will be good.



TYVM so MUCH!, but when I clicked it, it said internet explorer cannot display this webpage Think plz help


Try this link then: http://flyawaysimulation.com/downloads/files/2642/fs2004-fsx-world-of-ai-installer/
Back to top
View users profile
drwhoere
First Officer
First Officer


Joined: Mar 02, 2007
Posts: 199
Posted: Sat Jan 05, 2008 9:32 am 

Tailhook wrote:
drwhoere wrote:
rowcoach wrote:
http://www.world-of-ai.com/packages.php

click on this link. scroll down a little and you will see a link to down load the WOAI installer for FS9/FSX.

Once you do that, all will be good.



TYVM so MUCH!, but when I clicked it, it said internet explorer cannot display this webpage Think plz help


Try this link then: http://flyawaysimulation.com/downloads/files/2642/fs2004-fsx-world-of-ai-installer/


Thanks! Very Happy

It works but, the airline packages never work!
Back to top
View users profile
rowcoach
First Officer
First Officer


Joined: Mar 20, 2007
Posts: 204
Location: Calgary, Alberta
Posted: Sat Jan 05, 2008 7:10 pm 

how are you installing everything? Are you just not seeing any AI traffic at airports?

Make sure you have a high enough setting on your slider for airline traffic. If you already have that, then check to see both the planes and flight plans are in your computer.

planes will be in the programs/microsoftgames/fsx/simobjects/airplanes directory. Look for folders beginning with WoA. Those will be the base modles and their textures.

flight plans can be found in the ...fsx/world/scenery/world directory. Look for the .bgl files beginning with Traffic_xx_WoA. You won't be able to open these without TTtools, but if they're there, then you installed everything correctly.

if you have neither, make sure when you run the installer, you install only from the zip file. Do not unzip the file after downloading it from the WoAI site. Then follow the instructions on the when you run the installer. one note here to watch is that the default directory for the traffic is fs9. Make sure you click on fsx when asked what fs program you are running.

If you have done all this correctly, then you SHOULD have AI traffic. If you don't see anything right away, be patient or go to a busier airport.

hope that helps.
Back to top
View users profile
Flybaby
Trainee
Trainee


Joined: Feb 12, 2007
Posts: 4
Posted: Mon Mar 31, 2008 7:11 pm 

I have downloaded the WOAI installer (woains24.zip) but after reading the comments in this forum I held off installing it. While I like the promised improvements of more ground and air traffic objects, I am hesitant to install WOAI if the original assumptions and complaint in this forum is true.

1) Do the default FSX planes really disappear if WOIA is installed, or (as various WOAI packages downloaded) there are simply more planes, ground traffic and/or liveries added to the core set of FSX planes/objects?

2) Is it true that WOIA additions, if properly done and successful, work only in North America, but not for Europe? That would mean that if you fly in other parts of the world you better off not using WOIA?

3) Why shouldn't the original woains24.zip NOT unzipped. While self extracting ZIP files exists, (and woainst24.zip maybe just that), will it make any difference if the woainst24.zip is properly unzipped, then its extracted WOAI Installer.exe file is run?
Back to top
View users profile
Zeemon
Trainee
Trainee


Joined: Aug 13, 2007
Posts: 39
Posted: Mon Mar 31, 2008 9:12 pm 

Flybaby wrote:
I have downloaded the WOAI installer (woains24.zip) but after reading the comments in this forum I held off installing it. While I like the promised improvements of more ground and air traffic objects, I am hesitant to install WOAI if the original assumptions and complaint in this forum is true.

1) Do the default FSX planes really disappear if WOIA is installed, or (as various WOAI packages downloaded) there are simply more planes, ground traffic and/or liveries added to the core set of FSX planes/objects?

2) Is it true that WOIA additions, if properly done and successful, work only in North America, but not for Europe? That would mean that if you fly in other parts of the world you better off not using WOIA?

3) Why shouldn't the original woains24.zip NOT unzipped. While self extracting ZIP files exists, (and woainst24.zip maybe just that), will it make any difference if the woainst24.zip is properly unzipped, then its extracted WOAI Installer.exe file is run?


1)Yes, on FSX they dissapear unlike FS2004 where they stayed.

2)No, for example install: British Airways, KLM, lufthansa, Air France.. just these already fill up the skies in europe, and that's only just 4 of the airlines of europe/

3)Err, not sure what you mean Razz I know that if you extract the installer, you have to extract all the files... not just the installer exe. And if you don't extract it run the exe from the archive and leave the extraction software opened, because when you close the software, it removes the tempfiles the installer needs and the installation will fail at some point.
Back to top
View users profile
Flybaby
Trainee
Trainee


Joined: Feb 12, 2007
Posts: 4
Posted: Tue Apr 01, 2008 7:56 pm 

Thank you for your quick answer Zeeman!

There is still some confusion in my mind what will happen and what needs to be done when using WOAI. Even after reading the "Installer Documentation.doc" file I still have questions.

1) As you verified it, now I understand that installation of WOAI shall remove (hide) all original planes of the default FSX set. What about other objects, such as ground vehicles, road traffic, etc? In any case it now seems clear that following the WOAI installation process we shall start with a "clean slate", and have no airplanes (and/or ground objects) at all.

2) As you wrote, installation of one or more WOAI airplane packages shall then populate the skies (KLM, Lufthansa, etc. for Europe). What about North America (Japan, etc)? Does one also have to load WOAI packages for airlines specific to North America to see the US, and/or other carriers for other geographic areas? Will KLM, Lufthansa (being transatlantic carriers) also show up by default in Nort America (Japan?) as well?

3) I think I know the answer to my last question. (It does not make any difference how we install WOAI as long as we do it the correct way following the installer's instructions.) But the reason I had a question about that is that:

rowcoach wrote:
if you have neither, make sure when you run the installer, you install only from the zip file. Do not unzip the file after downloading it from the WOAI site. Then follow the instructions on the when you run the installer.

ZIP files are packages of one or more files compacted. For users who have the WinZip (or equivalent) program, a manual UNZIP of the zip file is an option offered.

Manual unzipping (using the WinZip program) of woains24.zip, shall create 9 files. One of the extracted files is named "WOAI Installer.exe" that the user must manually invoke to start the WOAI installation process.

For users who do not have the WinZip program, developers will sometimes create a "self extracting" ZIP file. When self extracting zip files are run (double mouse clicks, or right button mouse click then Run) the package shall be automatically extracted, and most likely immediately run the file in the package that the "self extracting" file creating process designated as the starting file: "WOAI Installer.exe" .

So I do not think that there is any difference between "installing only from the zip file", or unzipping it after downloading it from the web. In either case the same 9 files shall be extracted.
Back to top
View users profile
Zeemon
Trainee
Trainee


Joined: Aug 13, 2007
Posts: 39
Posted: Tue Apr 01, 2008 8:09 pm 

Flybaby wrote:
Thank you for your quick answer Zeeman!

There is still some confusion in my mind what will happen and what needs to be done when using WOAI. Even after reading the "Installer Documentation.doc" file I still have questions.

1) As you verified it, now I understand that installation of WOAI shall remove (hide) all original planes of the default FSX set. What about other objects, such as ground vehicles, road traffic, etc? In any case it now seems clear that following the WOAI installation process we shall start with a "clean slate", and have no airplanes (and/or ground objects) at all.

2) As you wrote, installation of one or more WOAI airplane packages shall then populate the skies (KLM, Lufthansa, etc. for Europe). What about North America (Japan, etc)? Does one also have to load WOAI packages for airlines specific to North America to see the US, and/or other carriers for other geographic areas? Will KLM, Lufthansa (being transatlantic carriers) also show up by default in Nort America (Japan?) as well?

3) I think I know the answer to my last question. (It does not make any difference how we install WOAI as long as we do it the correct way following the installer's instructions.) But the reason I had a question about that is that:

rowcoach wrote:
if you have neither, make sure when you run the installer, you install only from the zip file. Do not unzip the file after downloading it from the WOAI site. Then follow the instructions on the when you run the installer.

ZIP files are packages of one or more files compacted. For users who have the WinZip (or equivalent) program, a manual UNZIP of the zip file is an option offered.

Manual unzipping (using the WinZip program) of woains24.zip, shall create 9 files. One of the extracted files is named "WOAI Installer.exe" that the user must manually invoke to start the WOAI installation process.

For users who do not have the WinZip program, developers will sometimes create a "self extracting" ZIP file. When self extracting zip files are run (double mouse clicks, or right button mouse click then Run) the package shall be automatically extracted, and most likely immediately run the file in the package that the "self extracting" file creating process designated as the starting file: "WOAI Installer.exe" .

So I do not think that there is any difference between "installing only from the zip file", or unzipping it after downloading it from the web. In either case the same 9 files shall be extracted.


1) Only the aircraft will be replaced, so you still have cars, boats, ground vehicles and all that.

2) There are airlines for anywhere in the world...
All airlines do the actual "real life" flights. So klm will only populate north america when they actually fly there from europe... So if you want north america to be crowded you should get Continental, American Airlines, United and all that...
The woai website has a nice search tool for airports aswell, so what i mostly do is whenever i plan a flight, i'm checking on that page both airports that are in my flight, see what airlines go there, and if i
don't have em installed... i install em Razz

3) I think he means the airline zip files here. You don't have to manually extract all the files... The woai installer can just read from the actuall zip file...
Back to top
View users profile
Flybaby
Trainee
Trainee


Joined: Feb 12, 2007
Posts: 4
Posted: Tue Apr 01, 2008 8:41 pm 

I got it all. Is there, in your experience, any performance hit when loading (too) many WOAI packages? My system runs FSX with about 20FPS, but while on the ground, airports with more traffic (objects) can many times be run only with 13-15FPS. This is when aside of some ground traffic, the plane is stationary, (engines/lights off) parking at the gate! There is nothing (no change in weather or any autogen objects (trees, buildings, water, etc) to refresh. Of course that is an issue for Microsoft, but I am curious what should I expect with WOAI. Thanks!
Back to top
View users profile
Zeemon
Trainee
Trainee


Joined: Aug 13, 2007
Posts: 39
Posted: Tue Apr 01, 2008 8:50 pm 

Flybaby wrote:
I got it all. Is there, in your experience, any performance hit when loading (too) many WOAI packages? My system runs FSX with about 20FPS, but while on the ground, airports with more traffic (objects) can many times be run only with 13-15FPS. This is when aside of some ground traffic, the plane is stationary, (engines/lights off) parking at the gate! There is nothing (no change in weather or any autogen objects (trees, buildings, water, etc) to refresh. Of course that is an issue for Microsoft, but I am curious what should I expect with WOAI. Thanks!

They take up far and i mean FAR less then the default FSX AI. So far i have 115 airlines installed... Amsterdam Schiphol is really full like in reall life, and the diffrence between AI on and off is about 5 fps. Where as the default AI on and off is about 15 fps... So don't worry about that i'd say Wink
Back to top
View users profile
Brennan
Trainee
Trainee


Joined: Aug 15, 2004
Posts: 2
Location: Newport Beach, CA
Posted: Sat Jul 19, 2008 1:55 am 

Hi, I am Brennan, and I was wondering where do I extract all the files to because it doesn't say where. Umm.....I am really mad Sad because I try installing the woai package and this thing pops up like a caution and you can ignore it, but then the woai won't install everything. This is for FS2004.


This is what comes up with the pop up.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.84.0.0, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencies. The system cannot find the file specified.
File name: 'ICSharpCode.SharpZipLib, Version=0.84.0.0, Culture=neutral, PublicKeyToken=1b03e6acf1164f73'
at WOAI_Installer.frmMain.ReadPackage()
at WOAI_Installer.frmMain.btnNext_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Back to top
View users profile
larobley
Trainee
Trainee


Joined: Dec 31, 2005
Posts: 35
Location: Salt Lake City
Posted: Sat Jul 19, 2008 5:49 am 

wow Shocked I just created a woai folder and put everything in there Cool
Back to top
View users profile
Brennan
Trainee
Trainee


Joined: Aug 15, 2004
Posts: 2
Location: Newport Beach, CA
Posted: Sat Jul 19, 2008 5:38 pm 

Where do I put the folder Question Also what do I put in it?
Back to top
View users profile
scottyboy39
First Officer
First Officer


Joined: Jan 25, 2007
Posts: 139
Posted: Thu Jul 24, 2008 11:29 am 

After downloading it I followed the instructions included and got a pop up about debugging. Then the window stayed with the hour glass for about 45 minutes then I closed it.
Back to top
View users profile
Guest





Posted: Tue Nov 01, 2011 9:34 am 

can I install world of ai into my FSX demo? Radar
Back to top
Post new topic   Reply to topic All times are GMT

Page 1 of 1
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Related Topics

Search

Search for aircraft, downloads, news and even the discussion forums all from here.

Unlimited Downloads

Unlimited access to thousands of FSX, FS2004 & X-Plane flight simulator downloads including aircraft, scenery and expansions for only $5 per month. Along with many other benefits and features.

Register now

Survey

Have you downloaded your copy of Microsoft Flight?

Yes, I really enjoy playing it!
No, I haven't downloaded it yet...
I'm going to stick with FSX
I haven't even moved to FSX, I'm sticking with FS2004
No, X-Plane all the way!
...Microsoft what?

Votes 78

Social

 
RSS Feed iPhone App
Customer Support