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Extended 32 bit 888-8 vs. DXT3?

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waj2306
First Officer
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Joined: Jan 27, 2007
Posts: 276
Location: King of Prussia, Pennsylvania
Posted: Wed Jun 13, 2007 8:03 am 

When I repaint or do touchups, and save, I am asked what format to save it in, i.e. extended 32 bit 888-8, or DXT3, and a host of others. I always save the work in whatever the original format is. My question is this: Which of the formats is better on the FPS, and can you change the format without harming the textures?

Thanks
Bill
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VegasFlyer
Chief Captain
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Joined: Jul 14, 2005
Posts: 2139
Posted: Wed Jun 13, 2007 12:19 pm 

waj2306 wrote:
When I repaint or do touchups, and save, I am asked what format to save it in, i.e. extended 32 bit 888-8, or DXT3, and a host of others. I always save the work in whatever the original format is. My question is this: Which of the formats is better on the FPS, and can you change the format without harming the textures?

Thanks
Bill


I'm not familiar with repainting but from the avsim.com browsing experiance I've noticed that all aircraft have 32bit textures, some even have DXT3 ones. My guess is go with 32 bit ones! Wink
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waj2306
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Joined: Jan 27, 2007
Posts: 276
Location: King of Prussia, Pennsylvania
Posted: Wed Jun 13, 2007 7:03 pm 

Thanks! I'm still researching this, but your input is welcomed.
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Col7777
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Joined: Dec 26, 2002
Posts: 142
Location: Manchester UK
Posted: Sat Nov 03, 2007 11:45 am 

Hi,

I'm glad you brought this up, I know DXT3 are supposed to better on FPS so I save to that one, but I too wonder which is best.
I once went over every part of the textures then re-saved it to DXT3 in the hope it made it more FPS friendly, but did it or didn't it?
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