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Aerosoft F-16

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Razgr1z912
Captain
Captain


Joined: Dec 30, 2006
Posts: 863
Posted: Fri Oct 24, 2008 8:56 pm 

I'm surprised. No body said anything about it. Crying or Very sad













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walesdragon
Captain
Captain


Joined: Jan 05, 2008
Posts: 562
Location: Adelaide, South Australia. Come visit me! =D
Posted: Fri Oct 24, 2008 11:00 pm 

Woah, Nice! Is that payware?
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Razgr1z912
Captain
Captain


Joined: Dec 30, 2006
Posts: 863
Posted: Fri Oct 24, 2008 11:02 pm 

Yep, $32 though! Amazing for how detailed it is. You can even lock on something and have a box around it.
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airbourne
First Officer
First Officer


Joined: Sep 02, 2006
Posts: 206
Location: London,UK
Posted: Sat Oct 25, 2008 7:12 pm 

wow can u shoot rockets?, lyk in missions on fsx u fly over a lake with a piper and through flower bombs xD
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Razgr1z912
Captain
Captain


Joined: Dec 30, 2006
Posts: 863
Posted: Sat Oct 25, 2008 7:38 pm 

No guns, bombs, rockets, or missiles.
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morris91
Chief Captain
Chief Captain


Joined: Aug 20, 2007
Posts: 1364
Location: UK - London
Posted: Sun Oct 26, 2008 2:12 am 

Nice pics...

Very high detail.. well done.
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GundamWZero
Captain
Captain


Joined: Dec 29, 2006
Posts: 621
Location: Ft. Bliss, Texas
Posted: Sat Nov 01, 2008 8:29 pm 

I have it.....however I am still putting it through its evaluations...Its pretty cool to be able to locate and track other aircrafts in your range. Cool

According to Aerosoft, its capabilities is quite extensive.
Rodney J.
CEO, Southwest virtual Airways

"In the absence of orders, find something and kill it." - Erwin Rommel
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Razgr1z912
Captain
Captain


Joined: Dec 30, 2006
Posts: 863
Posted: Sat Nov 01, 2008 8:56 pm 

Yeah its really cool. I'm starting a FS Virtual Thunderbirds (FSVT) team. Currently 1, 2, and 3 are open slots.
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Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Sat Nov 01, 2008 11:14 pm 

That looks impressive Raz Punk

I hear there's already an update out - have you got it?
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Razgr1z912
Captain
Captain


Joined: Dec 30, 2006
Posts: 863
Posted: Sun Nov 02, 2008 12:22 am 

Yeah, I have it. I just finished the mission (BETA). You escort AF1 from Japan to Hawaii maintain a < 5nm distance from AF1 and then land at PHNL's military part.
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Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Sun Nov 02, 2008 12:30 am 

Razgr1z912 wrote:
Yeah, I have it. I just finished the mission (BETA). You escort AF1 from Japan to Hawaii maintain a < 5nm distance from AF1 and then land at PHNL's military part.


Hey, hey, not so fast Very Happy When you say 'the mission' is this one integral to the F-16? ...and why is it BETA?

What I really want to know is what does the update consist of... flight dynamics, texture fixes, panel fixes?
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Razgr1z912
Captain
Captain


Joined: Dec 30, 2006
Posts: 863
Posted: Sun Nov 02, 2008 12:37 am 

Panel and smoke fixes is all the update came with that I noticed.

The mission is a Private beta.

Fixes from AES Forum
Shaun Fletcher from Aerosoft wrote:
Hello Folks,

An update is now available in the FAQs/Updates section at www.aerosoft.com

The hotfix Update 1.01 addresses the following.

-Fixed CTD on FSX SP2 systems
-Fixed wrong MFD's and HUD gauges
-Fixed Engine smoke on all combat versions etc.
-Fixed Demo smoke on KLU-Demo, BAF-Demo and Thunderbird
-Adjusted VC Cameraview for Left Aux panel (COM radio)
-Fixed Speedbrake, not being able to extend to 60° after landing

-Added aircraft panel state configuration utility
When the F-16 has loaded, two images are shown on the screen, with the "No VC (unobstructed) view" in the background.
Left image is for "Cold and Dark" situation.
Right Image is for "Ready to Fly" situation.

Left clicking on the left image, will shutdown the F-16
Left clicking on the right image, will startup the F-16

Download size Approx 1.9 MBs.


Many thanks to Finn and others for there hard work resolving these issues.


Last edited by Razgr1z912 on Sun Nov 02, 2008 12:41 am, edited 1 time in total
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Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Sun Nov 02, 2008 1:08 am 

Ok thanks Raz. Aerosoft seem to have rushed that one out looking at the long list of issues they had to address in the fix.
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Razgr1z912
Captain
Captain


Joined: Dec 30, 2006
Posts: 863
Posted: Sun Nov 02, 2008 1:55 am 

Tailhook wrote:
Ok thanks Raz. Aerosoft seem to have rushed that one out looking at the long list of issues they had to address in the fix.


Oh yes, yes they did.
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GundamWZero
Captain
Captain


Joined: Dec 29, 2006
Posts: 621
Location: Ft. Bliss, Texas
Posted: Sun Nov 02, 2008 6:49 pm 

Okay....it is not quite as extensive as the Captain Sim XLoad F/A-18, but it is still a good plane to fly. It has auto-flaps (I keep trying to add flaps during landings), autopilot (which was the first problems I had with it) and that AI radar, which I can run down AI planes within my radar range. I wanted to try it out to see if it can be useful for multiplayer sessions, and it works as well. I tried to jettison my payload (the jettison button works) but nothing falls off.... Confused

Raz...if you don't mind I'll put up some of my shots:





oops.....little too close to the ground








Rodney J.
CEO, Southwest virtual Airways

"In the absence of orders, find something and kill it." - Erwin Rommel
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-Jester-
First Officer
First Officer


Joined: Sep 07, 2004
Posts: 300
Location: Pennsylvania
Posted: Tue Nov 04, 2008 5:10 am 

I love it.

slow is smooth, smooth is fast
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