
Refreshments first, this could be a long one...
The good news, I got everything working and unravelled some mysteries in the process - the bad news, what follows will suffer from a chronic lack of coherency and unnecessary repetitions. I'll use the numbering system again which might confuse you but it helps me to find my way back through the morass of my deliberations.
Preamble: I know from your first post that you already have BN32Rest.zip; in case you got that from another site, I'd suggest you download it again from the homesite just to be on the safe side:
http://www.m-r-software.de/ac_eng.htm#AB
After various experimental workarounds I've come to the conclusion that to be able to run the BN_Instal.exe is necessary - not only to get the aircraft showing up in the sim but also to add extra textures. (Installing additional textures is of course optional... but I just needed to know.)
I found that each .zip file I downloaded contains the same ReadMe and to be honest, both the wording and the whole installation process confused me a bit so I resorted partly to good old-fashioned methods and partly to the unavoidable procedures as outlined in the ReadMe.
Run-time errors have always confused me. My hope is that yours is caused by having placed the .dll file in the wrong directory. I'll show the correct path below later on. You might enjoy the sounds too once we're done.
One more thing: I always use the Copy / Paste method despite using the word "place" something to some directory or folder.
Let's start then:
1. From
http://www.m-r-software.de/ac_eng.htm#AB we need the following files:
BN-2A: D-IBNA (Basic set which you already have)
BN32Rest.zip --- and right underneath:
BN32Snd2.zip <-- this is the appropriate soundset for the 2 bladed model we are working with.
2. After extracting the contents of BN32Rest.zip, place the MSVBVM60.DLL into the Windows
system directory NOT the
system32 directory as I fear you might have done. Thus the path would be:
Local Disk / WINDOWS / system -- you'll probably find other .dll files in there already.
3. The BN32Rest contains 4 sub folders: Documentation - effects - gauges - sound
You can save the Documentation folder where you like as long as you remember where you've put it; it contains 3 important word.docs - Checklists etc.
Open the effects folder and place the 4 effects into the FS9 effects directory:
Local Disk-Program Files-Microsoft Games-Flight Simulator 9-Effects
Open the gauges folder and place the 2 gauges (BN.GAU and BN_New_MC.CAB) into the FS9 gauges directory:
Local Disk-Program Files-Microsoft Games-Flight Simulator 9-Gauges
Open the sound folder and place the 2 .wav files into the FS9 Sound directory:
Local Disk-Program Files-Microsoft Games-Flight Simulator 9-Sound Note: The Sound directory might already contain a click.wav file, in that case just retain the more recent one.
Also I'd like to mention that these are merely additional sounds (in case you didn't already know it) and have nothing to do with the engine soundset... which we will get to in due course.
4. After extracting the contents of DIBNA32G.zip you'll be left with 2 sub folders: BN-2 Panel and BN-2A_3
Place the folder BN-2A_3 as is into the FS9 Aircraft directory:
Local Disk-Program Files-Microsoft Games-Flight Simulator 9-Aircraft
Now click on the BN-2A_3 folder in your Explorer bar on the left which will expose the contents of BN-2A_3 in the Explorer window on the right.
Right-click the Panel folder and rename it to Panel.orig - next rename the sound folder to sound.orig -- leave this Explorer window open , we have to shift more stuff.
Go back to DIBNA32G and open the BN-2 Panel folder. Place the Panel.a folder as is into your newly installed BN-2A_3 aircraft in Windows Explorer. Now rename the Panel.a folder to Panel
5. After extracting the contents of BN32Snd2.zip keep opening the sub folders until you arrive at the one simply labelled sound -- place this sound folder as is into your newly installed BN-2A_3 aircraft in Windows Explorer. (No renaming required)
NOTE: This is the actual soundset for your engines. If you peek inside this sound folder you'll see a whole bunch of .wav files PLUS the sound.cfg without which you wouldn't be able to hear the sounds.
6. Let's recap: If you look at your newly installed BN-2A_3 aircraft in Windows Explorer it should contain 6 folders:
model.mka
Panel
panel.orig
sound
sound.orig
texture.ibna -- in addition you should see 4 files:
aircraft.ini (unusual)
BN2.air (the .air file, essential for each and every aircraft)
BN_Instal.exe (unusual)
dibna.ini (unusual)
What we are missing is the aircraft.cfg which, like the .air file is essential for an aircraft to function. ...and this is where the magic starts:
7. Double-click on BN_Instal.exe and unless we've made a mistake or MS Windows simply hates you -- instead of a runtime error we should get confirmation that "BN-2A - D-IBNA - LW... ...were installed."
This hopefully successful process will have created the missing aircraft.cfg file.
You can open the aircraft.cfg by right-clicking on it and selecting "Open with Notepad". Look for this entry:
ui_manufacturer=Britten Norman, it should be the 13th from the top. The significance of this is it tells you that the aircraft will be listed as Britten Norman in your Aircraft menu when you want to select it for a flight.
I'm aware I've mentioned a lot that you already know but that's inevitable. If you still have problems or are struggling with my contorted instructions, don't hesitate to ask.
You mentioned that the sounds were unlike the way you remember them... well as you can see 2, 3 and 4 bladed aircraft do have their own, unique soundsets - one of those might come close to what you remember.