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AI glitches

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jrd929
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Joined: May 07, 2010
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Location: Milton, NH
Posted: Tue May 11, 2010 8:21 pm 

I like to fly out of KLAX, and I've noticed that the first plane to land on runway 25L (i believe) lands way before the runway starts. The first time I was getting ready to taxi onto the runway and hold, and I see this blue AI Boeing 737 come barreling through houses and onto the runway Shocked , but it is only the first plane that lands like that. Every plane after that plows into the runway in typical AI fashion. Any idea as to whats causing this?
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RadarMan
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Posted: Tue May 11, 2010 11:35 pm 

Most likely the flight plan that you or the traffic add-on you used loaded.
An error...I'd hate to live in that house Laughing

Radar
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jrd929
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Location: Milton, NH
Posted: Wed May 12, 2010 12:15 am 

maybe, it's only one plane, every other one is okay, even others from the same airline. I added a new KLAX texture not to long ago, but I'd think that if that had anything to do with it, all the other planes would be affected too. Bad pilot maybe.
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jrd929
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Location: Milton, NH
Posted: Wed May 12, 2010 12:21 am 

I know if I tried that with fspassengers, it would say you crashed, and then tell me how bad the flight was. I almost did the same thing with a Tupolev Tu-114. Just made the runway by threading the nose wheel and left main between a house and shed, and banking left to get the right main over the shed. Shocked
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RadarMan
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Posted: Wed May 12, 2010 1:58 am 

Laughing Now you have a feature that no one else has, enjoy it.

Radar
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jrd929
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Location: Milton, NH
Posted: Wed May 12, 2010 4:35 am 

Another glitch with AI is the planes always seem to be going through each other going into or out of the gates. I got all my AI from World of AI (WoAI). I don't think there is anything that could fix that. WoAI doesn't have any updates.
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jrd929
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Location: Milton, NH
Posted: Wed May 12, 2010 5:11 pm 

now would there be any conflicts with AI if i were to use AI from 2 different sources?
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RadarMan
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Posted: Wed May 12, 2010 6:54 pm 

There may be because of different "scheduling" conflicts.

If you use a good one and crank it up to 100% you'll have more than you imagine.

Radar
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jrd929
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Location: Milton, NH
Posted: Wed May 12, 2010 7:03 pm 

yeah, I downloaded every AI addon of airlines still in operation from WoAI and I cranked it up to 100%. Some airports seem to be emptier then they normally would be. There is another post on here somewhere that had a bunch of links to other AI sites which I was checking out, and I wasn't sure if they would conflict with each other.
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jrd929
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Location: Milton, NH
Posted: Fri May 14, 2010 5:19 pm 

is there anything I can do to stop AI from cutting me off while i'm going down the runway? I haven't seen a tool that would speed up the ground traffic controller's speech.
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RadarMan
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Posted: Fri May 14, 2010 7:10 pm 

The only way to do that would be to alter a specific line in the schedule that has been created for that AI and it would be different for every flight.
That's only my guess.

Radar
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jrd929
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Location: Milton, NH
Posted: Fri May 14, 2010 7:56 pm 

Well, I found this tool, FS2004 EditVoicepack 3.1 ATC Editor, I don't know how well it works.

http://flyawaysimulation.com/downloads/files/1239/fs2004-editvoicepack-30/
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RadarMan
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Posted: Fri May 14, 2010 7:59 pm 

That works well but not on AI.

Radar
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jrd929
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Location: Milton, NH
Posted: Fri May 14, 2010 8:14 pm 

If it speeds up the voice of ATC it might help. They don't have an abort takeoff option for ATC. When I aborted a takeoff, the sim thought I was in the air. Eventually it must have found out that I never left the runway, because ATC wouldn't let anything takeoff because it thought I was on it when I was on the taxiway waiting to get back on the runway. Dont Know Idea Wall Bashing
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