| Author |
Message |
ArchAngel_06 Trainee


Joined: Jun 09, 2004 Posts: 73
|
Posted: Tue Mar 29, 2005 6:09 pm |
|
|
Hey yall. I saw a screenshot, I dont remember where, but it was of a Continental Airliner parked at the gate in the middle of a rain storm. What I noticed that was great was that I could see the reflection of the jet on the wet runway. Have you all heard of a texture fix like this or was I jsut photoshopped. |
|
| Back to top |
|
 |
tomthetank Chief Captain


Joined: Aug 24, 2003 Posts: 3588 Location: Newport S/Wales |
Posted: Tue Mar 29, 2005 6:23 pm |
|
|
Have a look here
(dead link removed)
This was posted elsewhere at flyaway |
|
| Back to top |
|
 |
RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 16894 Location: U.S.A |
Posted: Tue Mar 29, 2005 6:28 pm |
|
|
|
|
| Back to top |
|
 |
ArchAngel_06 Trainee


Joined: Jun 09, 2004 Posts: 73
|
Posted: Wed Mar 30, 2005 1:52 pm |
|
|
Yeah thats the stuff Im talking abou, it was a different pic but same idea. Maybe it was just painted. Someone should come out with an adaptive texture fix like that. That would look so good. |
|
| Back to top |
|
 |
99jolegg Chief Captain


Joined: Jun 26, 2004 Posts: 5429 Location: UK |
Posted: Wed Mar 30, 2005 2:10 pm |
|
|
I think it was him (the water texture dude) or someone similar that was talking about another picture he created. I'll try and find a link for it. Click below to support FSF:
|
|
| Back to top |
|
 |
99jolegg Chief Captain


Joined: Jun 26, 2004 Posts: 5429 Location: UK |
Posted: Wed Mar 30, 2005 2:12 pm |
|
|
Yup it's him, here is what he said:
Hi guys.
Jonathan Van Duyn (JVD) contacted me this morning and asked me where to get the reflection textures. Sadly, such technologies doesn’t exist for simulator. Do you guys realize how much polygon it you mean for the computer to render this effect? Absolutely none of our pc could do that live. Not even with just one frame rate per second (FPS). Even with an static image it would take several hours to generate this kind of effect.
So sorry guys, there is only way to make these effects; create them yourself with Adobe Photoshop. And once on Adobe, there is no magic effect or function that automatically make the reflection effects that you see in my pictures. You need some creativity and a lot of knowledge with Adobe to make this kind of pictures.
Sadly, once again, sorry I cant tell you how to make these effects because they are trade a secret.
And as a proof that I’m the one who make this picture and created it here is a link to my website: (dead link removed) look for the image called “F-GDBG - Rain - Proof”
Feel free to visit the website. It is instructive and funny. (dead link removed)
Best regards
Samy Fay
Master painter
Great shame as it looks fab!! Click below to support FSF:
|
|
| Back to top |
|
 |
ArchAngel_06 Trainee


Joined: Jun 09, 2004 Posts: 73
|
Posted: Wed Mar 30, 2005 10:41 pm |
|
|
So they're all just static painting huh... Wow, hes good, no doubt. Looks great! Maybe thats something they could look at in MSFS06, if they can figure out how to make it FR friendly. |
|
| Back to top |
|
 |
99jolegg Chief Captain


Joined: Jun 26, 2004 Posts: 5429 Location: UK |
Posted: Wed Mar 30, 2005 11:01 pm |
|
|
Yeh thats what he was saying. It is pretty much impossible to get something even near that higher quality texture and put it in the sim without a great hit to the FPS. Shame....... Click below to support FSF:
|
|
| Back to top |
|
 |
JVD Captain


Joined: Oct 11, 2003 Posts: 910 Location: Point Desny, Mauritius |
Posted: Fri Apr 08, 2005 7:53 pm |
|
|
Does anyone know where these FX can created cause then i'll get to work on trying to make something like this.
|
|
| Back to top |
|
 |
99jolegg Chief Captain


Joined: Jun 26, 2004 Posts: 5429 Location: UK |
Posted: Sat Apr 09, 2005 11:10 am |
|
|
99jolegg wrote:create them yourself with Adobe Photoshop Click below to support FSF:
|
|
| Back to top |
|
 |
PhunkMaZ Guest

|
Posted: Thu Apr 14, 2005 4:35 pm |
|
|
Sadly, such technologies doesn’t exist for simulator.
The technology about he's talking are pixel and vertex shaders. With a possibility to move texture or surfaces through a pipeline, it could be possible.
Do you guys realize how much polygon it you mean for the computer to render this effect? Absolutely none of our pc could do that live. Not even with just one frame rate per second (FPS).
!!!RENDER TO TEXTURE!!!
The huge amount of polygons are not the point. All these effects are pre or post-rendered. Reflections or bumby wet runways could be make by a shader supported material systems like in Half Life². Take a look at this screenshot -> Link
On the same way it's possible to add a asphalt texture instead of a transparency into the material and you get the wet blurry effect.
In my opinion: M$ = more money instead of new technology
PhunkMaZ[/quote] |
|
| Back to top |
|
 |
|