Hi,
There's a problem with using separate rudder controls in a flight simulator in that it's actually LESS realistic than not using them!
In reality, you can FEEL how much rudder to apply to counteract the pull of gravity on the pilot (you) as the plane banks in a turn. This becomes second nature - like riding a bicycle - and you don't have to think about it.
If you use separate controls to manage coordinated flight, you have to keep staring at the little ball thingy to keep in balance. This is not realistic, and detracts from important stuff like trying to maintain a constant altitude through the turn.
In advanced flying - such as attempting an approach in a stiff crosswind - separate controls are required. I have a sidewinder joystick with a twist-grip, which I can use for rudders if necessary, but most of the time I have the flight simulator control the rudders as this is more realistic. If I want to use uncoordinated flight for a landing, I tick the menu option as I enter the approach.
If you want pedals get pedals, but it won't increase your flying realism, and they're expensive. If you want to learn to fly, get a joystick with a built in rudder control.
Hope this helps,
Greg. |