Fly Away Simulation
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Help needed for repaint

Pro Member Trainee
GMTK Trainee

Im having a problem with the format.
DXT3 works fine but it looks very bad and the quality is very low
I tried 32 bit 24 bit 16 bit
they all dont work properly or they dont work at all
how can i make a hight quality repaint? what format dose it need?
thx in advance

edit: well i got 32 bit working but in the FS it looks very shiny as though it was waxed 1000 times in one hour.
any help stil will be great

Pro Member Chief Captain
Drew B (belgeode) Chief Captain

32 bit is standard... what program you using to make it?

Pro Member Trainee
GMTK Trainee

I use photoshop cs3 extended for the repaint itself and "DXTbmp" for the formating.

Pro Member Trainee
GMTK Trainee

lets decribe this problem more visible.
well. . this is my issue:

this is how it looks form the back, very blury...

this is how it looks at 90 deg' position.

i want it to look good from the back as its good at 90 deg' position.

any help will be excellent!
BTW I use Photoshop CS3, DXTBmp, Image tool.
and the repaint is 32Bit

Pro Member Chief Captain
Drew B (belgeode) Chief Captain

When you figure it out let me know... I have the same issue with my repaints.

Pro Member Trainee
GMTK Trainee

Well, Belgeode this is your lucky day.
From this day on your Fleet of "Steeler Air ltd." will see only good days of Wealth, Expantion, full paylaod flights and lots of compelments along the way.
cuz today your fellow GMTK has found a way to make the livery "look good from the back as its good at 90 deg' position".
how did I do that...very simple.
when you save your livery texture with DXTbmp save it as "16 bit 555"
I am sure it will work for you....
thank you everyone and god bless the allie-ship between Israel - and united states Very Happy

Pro Member Chief Captain
Drew B (belgeode) Chief Captain

cool thanks a lot there! I will update my liveries tonight.

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