It appears you've stumbled across the 3:1 rule for descent planning and have some confusion surrounding the unit conversions. Let's break it down.
The 3:1 Rule:
The 3:1 rule is a rule of thumb in aviation that states for every 3 NM (nautical miles) you travel, you should descend 1,000 feet. Therefore, if you want to lose 10,000 feet, you'd need to cover 30 NM (10,000 * 3 = 30,000 feet, and 30,000 feet / 1,000 = 30 NM). This rule is commonly used in both Microsoft Flight Simulator 2004 and modern platforms like Microsoft Flight Simulator 2020 and X-Plane 12.
The Confusion About Feet and Nautical Miles:
I see where the misunderstanding might stem from. 1 NM is equal to 6,076 feet, not 1,000 feet. However, the 3:1 rule works on the principle that for every 3 NM, you descend 1,000 feet. This does not mean 1 NM equals 1,000 feet.
Conversion from Knots to Feet per Minute:
KTS is indeed a reference to knots, which is a unit of speed, specifically nautical miles per hour.
- If your ground speed is 400 knots, you'd want to calculate your rate of descent in feet per minute.
- Multiply the ground speed by 5 (3:1 rule means 5 NM for every 1,000 feet of descent per hour).
- To convert the hourly rate to a minute rate, simply divide by 10.
- 400 knots * 5 / 10 = 2000 feet per minute rate of descent.
It appears there might be an error in the example you provided, as the math should lead to 2000 feet per minute, not 2400. The conversion from knots to feet per minute involves the 3:1 rule as well as a conversion from hours to minutes.
Conclusion:
Understanding these calculations is key to planning a successful descent in a simulated flight. By applying the 3:1 rule and converting your ground speed from knots to feet per minute, you can effectively gauge your rate of descent.
If you have further questions, please don't hesitate to ask. Happy flying!
Note: This response is based on my knowledge, and the information provided may be subject to revisions or updates from real-world aviation standards.