New here. Is it possible to convert an .mdl file to a more common 3D format so I can edit it in something like 3DS Max?
Any help is appreciated.
New here. Is it possible to convert an .mdl file to a more common 3D format so I can edit it in something like 3DS Max?
Any help is appreciated.
Re: Can an FSX .mdl file be converted to a common 3D format for editing in 3DS Max?
Yes… but with some important caveats.
FSX (and FS2004) .mdl files are compiled output. They’re not meant to be round-tripped back into an editable scene the way a native Max file is. In practice you can sometimes extract geometry into a common format, but you’ll generally lose a lot of the “authoring” info (hierarchy/bones, animations, materials setup, mapping tricks, LOD structure, attach points, etc.), and you may end up with a model that needs significant cleanup before you can really work with it.
Practical options people use
A couple of warnings
Quick questions so I can point you in the right direction
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