Thank you for the comments on my ‘Carrier Flying Tutorial’
Now, why did I not include the F-14 by Dino?
Well, I am not really into fast fighter jets, however I did download it to try after reading your comments above. My tutorial is really for people just starting carriers, so I wanted to maximise carrier success rate by trying to cover all the problems that held me up.
The F-14 by Dino I would say is not for the beginner.
If you like this aircraft and get on fine landing on ground I think you will be disappointed and frustrated when attempting to land it on an AI carrier at least for the first 10 or 12 times..
Ideally when landing any tricycle u/c aircraft, you always want the main wheels to touchdown first, the F-14 seems to want to land with a very, very pronounced nose up attitude, (maybe because weapons free and lighter fuel load change in the c of g), resulting in a poor view of the carrier deck. Contributing factors being the HUD, the double glass, the 'letter box' view and thickness of the 'glazing bars'. Raising the seat up and down did not seem to improve the view either.
The F-14 is a petty heavy airplane so the steep 'hit and grab approach only works if you catch a wire before the resulting bounce or if full realism, scrunching the undercarriage. All in all a bit of an expert level aircraft I would think. I know if I pursued this further I would give myself more of a chance by making sure the I had the carrier headed into wind at speed to decrease the actual touchdown speed. Just in case anyone wants to try the approach speed is 125Knts - 135 Kts (The Nimitz will allow an arrested landing and stopping without going over the edge of the deck up to a speed of 250 Kts catching the first wire, any faster or catching a later wire puts you over the deck edge and into the water).
The real one does much the same thing:-
http://www.google.co.uk/search?q=f-14+%22landing%22&hl=en&lr=&prmd=imvns&tbm=isch&tbo=u&source=univ&sa=X&ei=mnR4Tt2wDIy68gOLifXmDA&ved=0CEMQsAQ&biw=1050&bih=997
The real 'Pilots Notes' are available here to download in PDF format:-
http://publicintelligence.info/u-s-navy-natops-f-14-tomcat-flight-manuals/
It could be that with some tweaking, like maybe the hud can be switched off then the view would be improved only that all takes time and knowledge which the beginner probably has not got. (I like visual approach).
I include in my tutorial an ‘Out of the Box’ rating for each aircraft used, as unpacked and installed, to try and make sure that having got someone interested in carriers, they do not just get frustrated and give up when their favourite aircraft will not work. Or maybe has some important feature missing, like a hook being visible, although not working. So far I have not even tried to tweak the F-14 into a more ‘beginner friendly’ configuration.
'Out of The Box' this F-14 by Dino traps and cats from the AI Nimitz filename - uss_nimitz_ike_version2.zip – 121.05 MB by Javier Fernandez.
This aircraft may perform better using the type of ‘carriers’ that act like FSX aircraft. I don’t know, as my tutorial is aimed at the wide variety of AI ships making use of the standard features of ‘FSX Acceleration’, not the ‘built in’ features of the ‘carriers’ you often see actually flying when another players aircraft is substituted because you do not have their actual airplane in your 'aircraft' folder. – Yes, that’s really annoying.
AI ships use your home computer to handles all the maths. So AI ships are always going run faster in a multiplay sim than the carriers which masquerades as an ‘aircraft’, when the positioning and other data for it then has to be handled by the server so slowing everyone down.
Nicholette R. http://nikkiwaif.tripod.com/index.html