That “jet black” surround behind the G1000 isn’t usually a tweakable “color value”
In X-Plane 11, that bezel/background area around the G1000 screens is almost always one of these:
- Painted into the cockpit/panel texture (most common)
- A 3D cockpit object material (still driven by a texture/texture map, just not the 2D panel)
- A livery-specific cockpit texture override (sneaky one that catches a lot of people)
So there typically isn’t a line you can edit in a .txt or .acf to “change black to gray”. It’s usually a texture/edit job.
Step-by-step: quick things to check before you start editing files
- Rule out lighting/HDR making it look worse than it is
Load the aircraft at midday with clear weather and re-check. If it’s still “dead black” in bright sun, it’s not just cockpit lighting.
- Try the default livery
A lot of aircraft include cockpit textures inside specific liveries. Switching liveries is the fastest way to tell if you’re looking at an override.
- Check for livery cockpit texture overrides
Go look in:
Aircraft/<Your Baron>/liveries/<livery name>/
If you see anything like an objects folder, “cockpit” textures, or panel texture files inside the livery, that livery can override the cockpit look.
As a test, temporarily rename that livery’s objects folder (example: objects_OFF) and reload the aircraft.
- Make sure you didn’t accidentally carry old mods across
Since you mentioned REP corruption on the old Baron: double-check you didn’t copy anything “helpful” into this new Baron’s folder (panel mods, avionics tweaks, random texture replacements, etc.). Do one clean test with just the aircraft as-installed.
If you want it light gray, the practical method is editing the texture
Assuming it’s texture-based (usually is), you’re looking for a cockpit texture that contains the G1000 surround. The usual places to check:
Aircraft/<Your Baron>/objects/
Aircraft/<Your Baron>/cockpit_3d/
What I’d do:
- Make a full backup of the aircraft folder (seriously—saves headaches).
- Look for cockpit/panel texture files in those folders. Common file types are .png or .dds. Names vary wildly, but “cockpit”, “panel”, “interior”, “objects” are common themes.
- Open the texture and find the G1000 surround area
Repaint that region to the gray you want, save it back in the same format/resolution, then reload the aircraft in X-Plane.
If it’s a 3D material instead
If the surround isn’t “painted” on any obvious cockpit texture, then it’s likely baked into the 3D cockpit object (still texture-driven, just not the 2D panel sheet you’re expecting). At that point, you’re into “which object/which texture map is driving that material” territory. Totally doable, just more trial-and-error, and it depends a lot on how that particular Baron was authored.
A few quick questions so I can point you at the right folder/file without guesswork
- Which Baron is this exactly? (Developer/product name, and where you got it from.)
- Is the black surround visible only in the 3D cockpit, or also when you pop out the G1000 displays?
- In the aircraft folder, do you see .png or .dds cockpit textures (and are they under
objects or cockpit_3d)?
- Does your current livery have its own
objects folder inside liveries/<name>/?
Answer those and I can tell you where to look first (and what to edit that won’t break the cockpit or get overwritten the next time you change liveries).