Asked

Hey Ian,

I’m back—sorry for the delay. I went back to TNCM and tested different ship/ferry traffic settings:

  • 100% = crash when setting up the wing view
  • 50% = crash when setting up the wing view
  • 25% = crash when going to the actual airport
  • 0% = the airport works fine
  • 5% = crash when going to the actual airport

When it does make it to the actual airport, the left wing view sets up fine. The crash happens when I try the right wing view (which points toward an inlet/bay).

I don’t have any other ship/boat AI add-ons besides AI_Ship_and_AI_Traffic_v2. I also have Global_AI_Ship_Traffic_V1. For air traffic I have Alpha India Group, but the crashes happen before Alpha India has a chance to finish loading.

I checked Windows Event Viewer and attached the error log below. I hope this helps. Thanks.

Eric

Log Name: Application
Source: Application Error
Date: 3/12/2026 10:33:07 AM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: FlyingCity-PC
Description:
Faulting application name: Prepar3D.exe, version: 4.5.14.34698, time stamp: 0x5e94b5c2
Faulting module name: BugSplat64.dll, version: 3.6.0.4, time stamp: 0x5b5f3291
Exception code: 0xc0000005
Fault offset: 0x00000000000190c6
Faulting process id: 0x335c
Faulting application start time: 0x01dcb23ce372feb3
Faulting application path: C:\Program Files\Lockheed Martin\Prepar3D v4\Prepar3D.exe
Faulting module path: C:\Program Files\Lockheed Martin\Prepar3D v4\BugSplat64.dll
Report Id: 84b33331-8b3f-4b58-8ec5-ef9aab6e1ca3
Faulting package full name:
Faulting package-relative application ID:
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Version>0</Version>
<Level>2</Level>
<Task>100</Task>
<Opcode>0</Opcode>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2026-03-12T16:33:07.7222818Z" />
<EventRecordID>128093</EventRecordID>
<Correlation />
<Execution ProcessID="0" ThreadID="0" />
<Channel>Application</Channel>
<Computer>FlyingCity-PC</Computer>
<Security />
</System>
<EventData>
<Data>Prepar3D.exe</Data>
<Data>4.5.14.34698</Data>
<Data>5e94b5c2</Data>
<Data>BugSplat64.dll</Data>
<Data>3.6.0.4</Data>
<Data>5b5f3291</Data>
<Data>c0000005</Data>
<Data>00000000000190c6</Data>
<Data>335c</Data>
<Data>01dcb23ce372feb3</Data>
<Data>C:\Program Files\Lockheed Martin\Prepar3D v4\Prepar3D.exe</Data>
<Data>C:\Program Files\Lockheed Martin\Prepar3D v4\BugSplat64.dll</Data>
<Data>84b33331-8b3f-4b58-8ec5-ef9aab6e1ca3</Data>
<Data>
</Data>
<Data>
</Data>
</EventData>
</Event>

Expert Answered

Hi Eric,

That’s actually very useful testing — the “right wing view” detail (looking toward the inlet/bay) plus the hard correlation with even *5%* ship traffic points strongly at a specific AI boat route/model that’s getting loaded when that water area comes into view. Once that traffic BGL/model set is active, simply panning the camera can be enough to trigger the crash.

Also worth noting: BugSplat64.dll is just the crash-reporting module that “catches” the fault. The underlying trigger is still very likely the AI ship package(s) and/or a bad boat model/texture being called when the sim spawns that traffic.

What I’d do next (step-by-step)

1) Don’t run both ship packages together (test each one alone)
Right now you’ve got:

  • AI_Ship_and_AI_Traffic_v2
  • Global_AI_Ship_Traffic_V1

If both are active, you can easily end up with duplicate routes, conflicting entries, or one package calling models that the other doesn’t actually provide (or provides differently).

For testing, disable one completely, then test TNCM again with ship traffic at 5–10%.

  • Test A: Enable only AI_Ship_and_AI_Traffic_v2, disable Global_AI_Ship_Traffic_V1
  • Test B: Enable only Global_AI_Ship_Traffic_V1, disable AI_Ship_and_AI_Traffic_v2

Whichever “solo” test still crashes is the one we focus on.

2) Make sure this is specifically “boats” and not a general traffic slider interaction
In P3D, ship/ferry traffic is separate from road/airline GA, etc. You’ve already shown it tracks the ship slider, which is good. Keep airline/GA where you normally have them — just concentrate on isolating the ship package.

3) Confirm it’s route/model related by changing time/season
AI ship routes are time-based. Do two quick checks at TNCM:

  • Set ship traffic to 10%
  • Try a different time of day (e.g. move the clock +6 hours)

If the crash time changes (or goes away at certain times), that screams “a specific scheduled boat” rather than anything camera-related.

4) Narrow it down by temporarily removing the ship traffic BGL(s)
Once we know which package is the offender, the next move is to temporarily pull its traffic .bgl files out (to a desktop folder) and add them back in chunks until the crash returns.

I don’t want to guess your exact folder layout (these packages vary), so here’s the general method:

  • Locate the ship traffic BGLs for the offending package (often in a Scenery subfolder).
  • Move all ship traffic BGLs out (don’t delete).
  • Test TNCM with ship traffic 10%: it should no longer crash (because there are no routes to spawn).
  • Put half the BGLs back, test again.
  • Keep halving until you isolate the single BGL that brings the CTD back.

When we identify the exact BGL, we can usually solve it by leaving that one out or replacing it (depending what it contains).

5) If it only happens when looking toward the bay: verify it’s not an effect/texture issue
Sometimes a single AI ship model has a broken texture/effect call that only gets loaded when it comes into visual range. Once you isolate the package (Step 1), tell me if the crash happens:

  • Only when you pan/view toward the water, or
  • Even if you sit still for a few minutes at the gate with ship traffic enabled

That helps distinguish “visual model load” vs “spawn logic” problems.

A couple of targeted questions
So I don’t send you down the wrong rabbit hole, can you confirm:

  • How are the two ship packages installed/activated in v4.5 (add-on.xml method, or added via scenery library, or dropped into ..\Prepar3D v4\Scenery\World\Scenery)?
  • When you do the “package solo” tests (AI_Ship_and_AI_Traffic_v2 only vs Global_AI_Ship_Traffic_V1 only), which one still crashes at TNCM with ship traffic at 5–10%?
  • Does changing the time of day change the behavior at all?

Answer those and we’ll be able to pin this down pretty quickly.

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