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New FSX Carrier

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Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Tue Jun 16, 2009 5:35 am 

Just outside of Vegas... Think





...what on earth... Shocked







This is a much better ride Razz







...shield's up - ready to go







...wait a minute!! ...this ain't VEGAS


Shocked Shocked Shocked
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effieveda
First Officer
First Officer


Joined: Dec 13, 2006
Posts: 445
Location: North Hollywood, California
Posted: Tue Jun 16, 2009 4:13 pm 

Yes it was. You must have gotten lost. The Tsunami hit shortly after your launch, and covered the entire world. Hope you can find a tanker. Here is that same location about an hour after your departure.



Later … Art
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wack
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Joined: Jan 13, 2007
Posts: 5
Posted: Tue Jun 16, 2009 11:00 pm 

is that an addon?
If so, where did you get it?
If not what city?!
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ollyau
First Officer
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Joined: Nov 04, 2006
Posts: 273
Location: California
Posted: Tue Jun 16, 2009 11:07 pm 

Great ones Wink!

Carrier is available here (freeware): http://flyawaysimulation.com/downloads/files/2618/fsx-aircraft-carrier-uss-nimitz/
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Razgr1z912
Captain
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Joined: Dec 30, 2006
Posts: 863
Posted: Wed Jun 17, 2009 1:05 am 

I was sitting here looking through all these screenies like WTF? Tailhook got hacked or something?

You said vegas, and I said Kai Tak. You said FS9, and I see FSX. I was so confused D:

Really nice shots though!!
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Traches
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First Officer


Joined: Jan 31, 2008
Posts: 491
Location: Louisville, KY, USA
Posted: Fri Jun 19, 2009 3:30 am 

I like the first shot of the whole carrier deck... The lighting is pretty realistic, did you do any adjustments?

And did y'all miss me? Just got back from a 10 day trip to montana... No internet or cell service to be found, but beautiful mountain views and waterfalls all over the place... bliss... Very Happy
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Tailhook
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Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Sat Jun 20, 2009 6:46 am 

Thanks guys for not uttering awkward praises for these rather inferior piccies, it's not a competition and they were only meant to draw your attention to the best addition to FSX yet... my opinion of course.

Art we must be living on different planets - I'm still on dry land and you obviously were aboard some flying machine when you took the pic... let's hope you're not running out of gas Very Happy
BTW, your water textures look stunning... where can I swipe them Big Grin


You said vegas, and I said Kai Tak. You said FS9, and I see FSX. I was so confused D:


Raz I'd suggest you cut down on your visits to the art gallery




Bob I did think the first pic would be enough to give those who have ever seen a carrier in FS the basic idea. No, I don't do adjustments, edits and the like -- the pics are bad enough as it is, any "enhancements" would probably make them worse. The chopper on the deck is actually the Las Vegas PD but I couldn't even get that into focus.

...and of course we missed you. There were rumours going around that one of them big bears had eaten you. Montana... isn't that where they shot "Deliverance"? Fear
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Razgr1z912
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Joined: Dec 30, 2006
Posts: 863
Posted: Sat Jun 20, 2009 6:51 am 

Tailhook wrote:


Raz I'd suggest you cut down on your visits to the art gallery




Lmao XD
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maiochine
Trainee
Trainee


Joined: Jun 11, 2004
Posts: 4
Posted: Sat Jul 25, 2009 6:53 pm 

Hi there !

The link for the carrier doesnt work ! do you have another link or the name of the freeware add-on ?

Thanks
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Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Sun Jul 26, 2009 1:39 am 

uss_nimitz_ike.zip here:
http://flyawaysimulation.com/downloads/files/2618/fsx-aircraft-carrier-uss-nimitz/
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maiochine
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Joined: Jun 11, 2004
Posts: 4
Posted: Mon Jul 27, 2009 9:36 am 

Tailhook wrote:
uss_nimitz_ike.zip here:
http://flyawaysimulation.com/downloads/files/2618/fsx-aircraft-carrier-uss-nimitz/


Perfect ! I downloaded it ! I tried to replace the default carrier in the missions, the only problem it seems like the USS Nimitz 68 model #2, is a little bit not aligned with the original mission coordinates, so when on final the aircraft looks at centerline, but in reality it will be off center line.

Do you have any suggestions about how to make it fit exactly in the original one's spot ?
Thanks again
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Tailhook
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Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Tue Jul 28, 2009 1:39 am 

Ha, it never occurred to me to replace the Acc. default carrier, ever since Javier's Nimitz I haven't even bothered with the Acc. one.

I have found a possible solution though, mind you, I haven't tried it myself:

QUOTE (ESzczesniak @ Jun 20 2009, 06:01 PM) *
So, is there anyway this can be used to replace the default carriers?



The moving Acceleration carriers? Yes.

The default FSX boat traffic BGL reffers to the default carriers by
the text in the "title=" entry of the sim.cfg files so 'moving' those
"title=" names to a new model will automatically replace the default
carriers with the new one(s). This, however, will NOT replace the
'static' CV's. When you have moving CV's why bother with the static ones? Smile

Under 'SimObjects\Boats' go to folder "veh_carrier01_high_detail_sm"
In the sim.cfg file comment out this line:

title=veh_carrier01_high_detail_sm

In the folder "VEH_carrier01" sim.cfg comment out this line:

title=VEH_carrier01

Those changes effectively remove the default CVN's.

Now, in this new "USS_NIMITZ" folder open the sim.cfg file.
Add two new entries:

[fltsim.24]
title=veh_carrier01_high_detail_sm
model=CVN69_12
texture=CVN69_2

[fltsim.25]
title=VEH_carrier01
model=CVN69_12
texture=CVN69_2

Choose the "model" and "Texture" combinations that you prefer
and substitute those in the above entries.

Paul


The above is taken from this topic at Avsim.

In case you haven't got it yet, I'd strongly recommend to get AICarriers2.zip available here: http://flyawaysimulation.com/downloads/files/2687/fsx-ai-carriers/

You might also be interested in the AI Boat Traffic Compiler here:
http://flyawaysimulation.com/downloads/files/2688/fsx-boat-traffic-compiler/

Have fun!! Very Happy
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Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Tue Jul 28, 2009 6:39 am 

I just tried Paul's method above, it works like a charm!





No, no... this isn't going to be a bolter: this is going to be a controlled touch-and-go Razz

...perhaps raising the tailhook would be an idea Shocked
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maiochine
Trainee
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Joined: Jun 11, 2004
Posts: 4
Posted: Tue Jul 28, 2009 4:20 pm 

Thanks mate ! I was able since the beginning to replace the default one, tha only problem is that the triggers of the original missions are not aligned to the new Carrier models, so you result off centerline when you visually are flying on centerline !

Thanks any way for the help and i think to get things work somebody have to modify the mission triggers etc..
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Tailhook
Chief Captain
Chief Captain


Joined: Oct 12, 2005
Posts: 8480
Location: El Dorado
Posted: Tue Jul 28, 2009 11:05 pm 

In your original post you are referring to "the original mission coordinates" which appear the same to me now after having replaced the carriers.

Now you're mentioning "mission triggers" which seems to be part of the multiplayer vocabulary. Can't help you with multiplayer and the like, sorry - but this: "...you result off centerline when you visually are flying on centerline !" is a great mystery to me... a screenshot might help Cool
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