n7xlq1 wrote:
Is it easy to use FS Repaint to do it for FSX planes, because the files are totally different from FS9?
Seeing that the current FS Repaint is a new version I really couldn't tell you whether it accommodates .dds file format without looking through their manual.
I hope I'm not trying to teach you to suck eggs, but this is a brief explanation.
FSX is the first MSFS version that uses .dds format for textures. Previous versions used .bmp often referred to as Bitmaps.
Note: .bmp is ALSO compatible with FSX. However, .dds is not compatible with previous versions of MSFS.
If you open a texture folder of one of your DEFAULT FSX aircraft, you'll find .dds files, because they were put there by Microsoft.
Most freeware add-on aircraft will still have .bmp files in their texture folders, because they most likely originated prior to the publication of FSX.
If you intend to repaint an aircraft that still uses .bmp you'll have no problems using your usual techniques with your favorite graphics editor since the .bmp format is compatible with both, FS9 and FSX.
On the other hand, if you wish to repaint a default FSX aircraft for example, you will need a plug-in because now you're working with .dds format.
➡ http://developer.nvidia.com/object/photoshop_dds_plugins.html
NOTE: Just because it's called 'NVIDIA' doesn't mean that you need a NVIDIA card to be able to use it.
Regarding 'Adobe Photoshop' well, obviously the plug-in will work with PS... whether it works with other editors I can't tell you.