Fly Away Simulation

Search for Downloads

Use this form to search for downloads and addons including aircraft, scenery and more.

Search entire site

Use this form to perform a site-wide search for forum posts, news and reviews and videos.


Dovetail Games Flight Simulator: What do you want to see?

Goto page Previous  1, 2, 3, 4  Next
Jammerjonn Guest

My review above is for X-Plane 10.45


Hello all and a big hello to Martin.

I would love to see,
1. Support for multiple monitors,
2. Decent ATC,
3. Decent WX, and,
4. A huge improvement on FSX .. I qualify this with the statement that I cannot fly FSX with more than two monitors
so FSX is useless to me.

I wish you and the team well in your endeavours.


Tony Guest

1..UT2 team
2.PMDG team
3..ORBX team
4..MILVIZ team
5..CERENADO team
6..REX team
7..AVSIM team
8..Airlines not a mickey mouse title on the ground at airport like soutwest..AA..etx
9..Entire cerenado aircrafts
10..Entire Milviz aircrafts
11..Entire PMDG aircrafts
12..Smooth running from the begining NO CRASH
13..curve monitor must with no problem
14..Keyboards must same like FSX no exception because more then one million pilot get use to it members must be gentle each other and informative each other
16..Lots off real airline pilot mission
17..Airforce base with all fighter aircraft
18..At list 10 or more fighters in the collection
19..flight school for beginers all the way ATP member has to check..
Mother board
Video card

Special team must contact and cominicate
May be two video card..may be two prosessor in one mother board

running Smooth very very important

Thank you all
wish you best
I,am 73 to kept me a life only Flight Simulator Guest

What would I like to see in FSX in the future? . . .

I would like to see (and am willing to pay for it) an aircraft carrier for FSX -- ideally one in each ocean -- that either (1) would be larger than usual and hence easy (or easier) to land, and one where the catapult and landing wires and hook worked (without having to go to this program and that to install parts of it, and then find that it does not really work).
I know that their are true realists who would spurn such an idea, but many like me would buy it for any amount.
(I used to regularly land at Opa Locka West, N of Miami, regularly in a Katana; it was near the same size as an aircraft carrier's landing deck. It was great; I can land on the FSX carriers (3rd party added) but the trapping and also the
catapults never seem to work. I am retired military, and hold a commercial license, single engine land, and an instrument rating, and some of the computer planes are more difficult than the actual real ones--because of no side vision, cockpit instruments take multiple buttons to get to, etc. This is not a complaint, FSX is wonderful! I am only saying, give us an easier carrier landing or an option for such. This is a computer game after all. ~ Also, I and others would love to see an aircraft that could fire some missiles (sidewinders or another--no need for 100 choices) into the
air forward. They need not destroy anything. I have used a program to save a flight and add missilles, but it is a hassle. ~ Anyway, thanks for what you create, you do a wonderful job.


Would like to see some scenery like Google Earth or Photoreal scenery used on this new flight sim.


There is a great lack in road textures.There are solid gray and just plain lines that represent roads and highways.REX has some textures for them but all the roads should be more definitive with solid black or concrete colors and white lane marking.
As far as train tracks they are also very plain and non distinctive .


1) Heavier reliance on graphics card support to relieve the processor workload. a significant graphics card should make a significant difference.
2) True multi core support, and preferably hyper thread support.
3) Doing away with FSX's VAS limitations.
4) Really, FSX with about 10 dozen add-ons makes a great sim. At first glance, the biggest weakness of FSX is that it's a single core app with no real graphics card support. But the needed 10 dozen add-ons make running FSX like building a house of cards. Fly one or two flights, the house collapses due to exceeding the VAS limits, and you have to restart the sim before flying the next leg of your planned flight operation. Making an FSX that's fully compatible with modern hardware and OS features should reduce the "house of cards" problem. That's what I want most.

Once those things are fixed,
5) Compatibitlity with Orbx and other high end scenery. I don't really want to invest in a second huge scenery library. I can make FSX work fine, and if I have to rebuy everything, I probably won't make the switch.
6) IF scenery compatibility has to be sacrificed, then provision for real next-level graphics. But I mean something significantly more advanced than P3D, which doesn't tempt me - at least at this point. Any real graphics advancement would have to be pretty considerable to make the expense of replacing everything at all tempting.

Something NOT to change: continue to allow add-on development. Vanilla FSX was never impressive, and would never have lasted on its own. It took the genius of countless people and small companies to turn FSX into something really worthwhile. If you try to do it all yourselves in one package, you'll never achieve the "legs" FSX has developed. Who else spends $100's for new computers and $100's for additional software just to play a 10 year old computer game? No one. (Actually Red Baron 3D came close, but that relied heavily on user created mods too to last until Rise of Flight came out.) I don't think you can ever achieve similar success without the contributions of independent free and payware add-ons.

Don Hodges Guest

1.) Rewrite FsX as 64 bit app and place graphics management in Graphics Card, not the CPU on mother board ..

easy to say, a huge tasks ..

James444 Guest

Number one - graphics. See Far Cry 3 and 4, and Tomb Raider 2013. Different genre but its a pc game. The graphics need to be off the charts. Anything even close to what we had 10 years ago is a deal breaker. Join the 21st century and get graphics for low level flying to a superb level. The world, by now, should be the real world. If the world doesn't look incredible it will be a waste of time. People and cars should act like people and cars, not grade school level attempts at AI. Make the world real.

Number two - realistic cockpits, switches, and systems. All systems in aircraft should be modeled, with the ability to turn on or off as many of these as is wanted. From rookie to expert flier. See IL2 Cliffs of Dover and later IL2 for how a cockpit should look and act with lighting.

Number three - flight models should be realistic. Again with the ability to make it less realistic to full realistic when flying.

Options - A good mission builder. A good scenery/airport software app to allow users to create any style building or terrain that can also be uploaded. This will allow users to build up their own cities to look realistic with proper buildings, terrain, and airports/airstrips, and leave Dovetail to not make all the detailed buildings in a city. Allow the users to do alot of it. As noted above, easy to use multi-screen options.

It's been 10 years since the last MSFS, time to retire all of that technology. Do not spend resources or money making the new one compantible with addons from 10 years ago. It's time to move on.

Rob Heuer Guest

Career mode Guest

More accurate approaches using the program's ATC.
Go around procedures that don't take you 50+ miles from the field.
More accurate tower locations. Most are too low or too far from the field and aircraft on the airport cannot be seen.
More working controls on aircraft consoles.
Working taxi lights on aircraft to better see while taxiing.
Gate numbers posted on or near jetways.
Realistic aircraft damage when landing with no gear, broken gear, off field, or on water.
A larger variety of auto-ATC and pilot voices.
More missions and challenges.
The ability to create custom interior and exterior camera positions/angles.

Jeff Hale Guest

More accurate approaches using the program's ATC.
Go around procedures that don't take you 50+ miles from the field.
More accurate tower locations. Most are too low or too far from the field and aircraft on the airport cannot be seen.
More working controls on aircraft consoles.
Working taxi lights on aircraft to better see while taxiing.
Gate numbers posted on or near jetways.
Realistic aircraft damage when landing with no gear, broken gear, off field, or on water.
A larger variety of auto-ATC and pilot voices.
More missions and challenges.
The ability to create custom interior and exterior camera positions/angles.

soundrats Guest

In short:
- full compatibility with the FSX addons
- 64bit
- DX11 (and upcoming)
- using of multiple graphic cards
- a modern graphic engine
- no need for lots of default planes
- modern user interface

MisterMedia Guest

Automatic Balanced use us of ALL cores to increase performance and smooth FPS!


A fully working FMC in all airliners.

Pro Member Trainee
lucky209 Trainee

Would like to this new simulator with no crashes or lockups this very frustrating when flying on long haul flights. Also would like it to be 64 bit.
Thanks for you attention.

John Shackleton Guest

I would like to see a big improvement in the scenery files.

Morney Guest

What about a career type gameplay where you have to start out as a trainee and work your way up to the big birds. Obviously being able to choose the difficulty and time it will take to reach it.
Maybe allow at some stage for the player to choose to start its own company or choose to fly for another. also add the FSPassengers X, Just Flight - Air Hauler and cargo pilot features .

Chilledman Guest

Great news, can't wait, I'd like to see compatibility with existing add on scenery and aircraft and better performance so that all the "sliders" can be set to maximum, without having to have a top of the range gaming rig!!

IZ0JUB Guest

PLEASE make it compatible with FSX and FSX Steam scenery.


64 bit please!!!....I don't care if I have to re-buy addons - the 32 bit limitation just HAS to go at some point. We can't have it both ways i.e. hang on to all our old addons forever AND (necessarilly) have 64 bit as well. I am prepared to take the pain of having to re-buy the new 64 bit versions of addon over time if it means getting the benefits of 64 bit. Perhaps some companies will offer their new 64 bit versions for free to existing customers...

VRS Tacpack compatibility. And do keep VRS in the loop along the way - there appears (?) to be some politics over the latest P3D v3 because LM didn't give VRS a heads up about the upcoming update to v3. Six months on and P3D v3 still isn't supported by Tacpack.

Pro Member Trainee
conguero01 Trainee

It Should Have A better ATC And Flight Planning mode.


Above all else, in order, I think their priorities should be:
1) 64bit sim to allow full memory useage.
2) to allow the sim to use all cores found in the CPU.
3) ability to recognise SLi
4) full compatibility with current ORBX scenery.
If they can achieve that, then I'll be a happy bunny!

topfly62 Guest

The most needed improvements are:

1) 64 bit
2) VAS management for cpu and graphics card sharing to STOP out of memory (OOM) errors
3) enhanced scenery - e.g. Orbx, google maps


Link to google maps to use satalite imagery
64bit compatable
Improved flight dynamics
Improved ATC
GPS to include established holding patterns
Closer liaison with 3rd party providers, Orbx, Rex, ASN, FSUSIP. No need to reinvent the world when others already do it
Allow the FS software to interrogate users system to set sliders to optimum settings
Compatible with current 3rd party software.
Accurate approach procedures
Top end graphics

Ben Stratford Guest

I would like to see compatibility to some extend for the millions (?) Of add-ons that are already available for FSX. Those of us that have spent a fortune on add-ons do not want to spend another fortune on add-ons for yet another simulator.

I'm looking forward to a new sim with 64bit capability but only if there is the compatibility for SOME of the already available add-ons Smile

Fair_Player[PL] Guest

First of all. I am old school FS pilot (from 1997). All features from FSX should be avaible in new FS + of course MANY MORE Which FSX can not give!!!!
Many virtual pilots are waiting for good multiplayer and sharing cockpit feature (in fsx you can do that but without AI-ATC and AI-traffic). It would be nice to fly with friend in same plane in fully AI ATC and Traffic session. Then one pilot can focus on

piloting the plane second take care about systems, nav, comunication, reading sid stars and of course visual observation. Or other scenario- to learn friends to fly in FS because you need to learn rather much.

1. Tools for udating NAV database (after some years some radio aids what you can find on SID STARS plates they are not in FS) for FSX I have found the way how to update FSX via "easynav" and BGL editor but I think that such a tool should be built in into FS

2. Tool for making shared cockpit feature for planes which does not suport shared cockpit. Something to describe all buttons one by one to buttons on clinet side (IP, DNS, etc needed to preform connection)

2. Support for 3rd party stuff (planes/scenery there is many things and it would be rather bad idea to destroy thousends working hours of programists.

a) Scenery: ORBIX, FS GLOBAL/VECTOR & LC Europe FTX, Drzewiecki Design, Flight One should be compatybile (if DTG will make it better then I dont care, but it must so detailed to give posibility to do VFR flights (roads, tunels, radio antena masts, golf fields, churches, railroads etc). If you will instal PLAN G with global vector and FTX norway for example, its so detailed that in plan g I have even small roads near my twon.) PLAN G its nice program for VFR planing. RECOMENDED

b) Planes: A2A, PMDG, Flight One, Feelthere, Carenado should be compatibile

3. Graphic is not so important but PHISICS + PHISICS + PHISICS + PHISICS This is FS not a battlefield or GTA15

4. Track IR support + tuch down/G effects (something like EZCA)

5. 64 bit aplication - to give posilbility to usemore than 4GB RAM

6. VERY ADVANCED ATC with VFR/IFR SID/STARS & HOLDING, ground operations, marshals, traffic regulation (firstway-who when and how) etc

7. Advanced traffic system (something like "my traffic" with posibility for smal AI planes to do training flights over small airfields and more.

8. PLANES: minimum level of detail like A2A, PMDG, Flight One (Majestic Software Dash 8 Q400 - PRO Edition) with full failure simulation generated by pilot foults engine overstresses (for example like A2A C172 warming up/cooling down to rapidly can cause a damage not in the same flight but It can cause damage in future flights)
a) Advanced Visual damage system (not only "CRASH"
b) Colisions with birds cause damages
c) Posibility to walk around plane and in the plane for pre flight inspection and for fun

9. Airline/plane owner - Connection with airhauler, "FS AIRLINES", and FS PASSNENGER. Posibility to run company with friends, career module, ranking for pilots (FS passengers(licences&built in exams like in FSX in learning center, then the players in airline can get the plane for what they have licence).
a) posibility to make a competition in busines between airlines of other players (owners)
b) passengers and cargo should be sensitive for overstresses or bad manoovers (like in fs passengers)
c) All other futures what fspassenger and fs airlines offer.
d) Hanger for planes (look at A2A C172)
e) Players in airline can make flight together is same plane as pilot and CO-pilot in full AI-traffic/ATC world supported (as like in single player). Nice feature would be to give posibility to see other players in that same sesions too. Then small airfields would be filled in with AI planes and more busy with AI + PALYERS because without AI the airspace is very empty. Players can comunicate to each other near and with AI ATC and AI TRAFFIC via ATC menu like FSX has. That is the most important in my opinion, I would brought much better game play.

10. Replay tool where you can place camera where you want to look for your take offs and landings

11. Last place is GRAPHIC. It can not be worse than FSX with FTX's, globals, vectors, REX4, and this
I have tweeked cfg. file to generate more trees and buildings. For strong PC its not a problem. AS gammers say: IF fisx runs with addons and tweeked cfg on MAX HD then every game will run Very Happy

Matthew Robert Jones Guest

I geuss for me, off line it would be interesting to see if the ai could be made more human. I mean not just the voices etc but also the ability for them to make mistakes (like humans do) rather than being 100 percent perfect. Errors such as crashes, low fuel, collisions, bad landings, wrong radio calls. Although rare it would be interesting to see.

Pro Member Trainee
DECK Trainee

It would be great to see some sort of book in the 3D cockpit that you can click on and go through all your Pre Flight, In flight and Before landing checks. Guest

Improved airport sceneries would be greatly appreciated. More aircrafts sitting on tarmacs, etc. etc.

All times are GMT Goto page Previous  1, 2, 3, 4  Next Page 2 of 4 You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Related Topics