I have found differing formats in freeware plane downloads in that some use DDS files while others use BMP. I can deal with the DDS conversions, but am finding it troubling when trying to do any personal use mods to the BMP files. Relative to formatting for FSX SE, what is it about these BMP texture files that is different than a "standard" 24 bit .bmp file causing my modified saves to not work?
2 Answers
OK. So I think I figured out that they are 32 bit BMP's. So if I use DXTBmp and save as Extended - DXT5, they ought to work - right?
In DTXBMP set PS as your editor, load up the bmp the do Image > send to editor
Still stuck on this question?
Ask Fly Away, our AI flight sim & aviation assistant, for an instant answer to this exact question — or ask the community below.
Recently answered
GeneralWhat graphics card do I need for a flight simulator?Find the graphics card and VRAM you need for Microsoft Flight Simulator, X-Plane and other…Read answer →AviationHow do I enter and fly a holding pattern in a flight simulator?Learn to fly a holding pattern in a flight simulator, choose the correct entry, time each leg…Read answer →AviationWhat are SIDs and STARs, and how do you fly them?Learn what SIDs and STARs are, how to select, brief and fly them, and how to handle ATC…Read answer →AviationHow do I calculate top of descent with the 3-to-1 rule?Calculate top of descent with the 3-to-1 rule, including target altitude, worked examples…Read answer →