I have tried real-world calculations to find LAT/LON coordinates for scenery objects in FS using the scenery airport CP and a bearing and distance to the object based on the scenery units. The results are not close. Can anyone help with the FS Lat/Lon offset equations?
Understanding how to correctly translate real-world latitudinal and longitudinal coordinates to those used in Microsoft Flight Simulator 2004 (often referred to as FS9) can indeed be a tad challenging. From my knowledge, there are a few reasons for potential discrepancies:
FS9's Geographic System: FS2004 uses its own internal geography system which, while close, isn't an exact replica of our real world.
Earth's Curvature and Projections: Anytime you take a spherical object (like Earth) and try to translate that onto a flat surface (like a screen), you're bound to have some discrepancies. The methods and equations used to do this are called projections.
Scenery Data: Some sceneries might be built with a different reference or might have small inaccuracies.
So, how do you convert?
Here's a step-by-step guide to getting more accurate LAT/LON for FS2004:
For specific offset equations, I'd recommend checking out a few of the advanced FS development forums or documentation. There's a wealth of knowledge there where many developers have shared their methods for achieving accurate placements.
Lastly, if anyone else on the forum has experience or a tried-and-true method for this, please chime in. Sometimes, the collective wisdom of this community can produce solutions that one might not think of individually.
Safe flying and scenery designing!
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