I have seen a few youtube videos of how to install it but none seem to work.
Any help is appreciated
3 Answers
Quetion: I download from Fly Away the file SRTsam.zip but its package not include the file.txt README and I don`t know how install the package.
Going over all questions posted on this subject, some of them posted by people that is way behind the process of adding this add-on, I`d like to pose 2 questions that may clarify a little bit more some "grey areas". To clairify, as I understood I launch FSX, go to settings/ scenery library/add area and Browse to where I extracted the FreeMesh X add-on & select the first of the "FreeMeshX" titled folders providing that they are at the top of your scenery library . So far so good. Fairly simple (& not much different from adding any other scenery to the file "add-on scenery". So here we go.
1st.Question: "Please make sure that FreeMeshX is placed above all default terrain entries in your Scenery Library" and "is placed below all airports, FTX regions, or landclasses. How do I assure that?
2nd. Question: "It is important to use a vector update tool, such as FTX Vectors or UTX, otherwise, the topography will be incorrect."
I got FTX Vectors wich I never worked with. Do I need to run/execute it each time I add a MeshX scenery, or can I do it at the end, once everything is installed?
And that`s all I had to ask. Looking forward for some kind of help for these 2 questions, I wish you all simflyers good winds and happy landings.
Miguel
FreeMeshX install + scenery order + Vector question
Miguel (and also Luis / OP), you’re basically on the right track — FreeMeshX installs like any other scenery area, but the layering is what makes (or breaks) the result.
1) “Above default terrain entries” but “below airports/regions/landclass” — how to assure that
In FSX the Scenery Library is just a priority stack.
- Open FSX → Settings → Scenery Library.
- Look at the list: items higher in the list have higher priority.
- Your airports, photo scenery, city sceneries, etc. normally belong near the top.
- Landclass entries (FTX/OpenLC, UTX landclass, other landclass products) should sit above mesh.
- Mesh (FreeMeshX) should sit above the default “Base” scenery entries (default terrain), but below the stuff above.
So in practical terms, do this:
- Add all the FreeMeshX areas (each FreeMeshX folder you added shows as its own entry).
- Then use the Move Up / Move Down buttons to place all the FreeMeshX entries as a “block”:
- Below airports / regions / landclass
- Above the default FSX entries (anything that came with FSX and sits down in the “lower half” of the library)
A simple sanity check: if you scroll down and you see lots of default entries (typical default names) and FreeMeshX is sitting somewhere above those, you’re usually in the right place.
2) Do you need to run FTX Vector each time you add mesh?
No — not each time.
FreeMeshX itself is “just” elevation data (mesh). The reason people mention vector tools is because coastlines/roads/water (vector data) sometimes need an AEC/elevation correction pass so airports don’t end up on plateaus or in pits when you change terrain elevation under them.
So the usual workflow is:
- Install mesh (FreeMeshX) and set the scenery library order.
- Install/enable your vector product (you already have FTX Vector).
- Run whatever configuration / correction step that vector product provides after you’ve changed the terrain environment (new mesh, new airports, etc.).
You generally only re-run the Vector config tool when you:
- add/remove mesh,
- add/remove airports,
- change which regions are active,
- or you notice elevation issues (plateaus/holes/cliffs around airports).
Luis’s missing README issue
If your zip doesn’t include a readme, that’s not unusual with older uploads/mirrors, but the install is still the same concept: extract the folder(s) somewhere permanent (not inside Downloads), then add each scenery area via the Scenery Library.
The key thing is: when you click “Add Area”, you must select the folder level that contains a Scenery subfolder (and usually a Texture subfolder), otherwise FSX won’t register it correctly.
A couple quick questions so I don’t steer you wrong
- Which sim exactly: FSX boxed, FSX:Steam, or Prepar3D (and version)?
- Which FreeMeshX package are you installing (full regions like US/Canada/etc., or a single area)?
- After enabling it, what problem do you actually see in-sim: no change at all, terrain spikes, sunken/raised airports, crashes, or something else?
- With FTX Vector: are you using Orbx Central or the older FTX Vector control panel?
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