I want to start creating repaints for FSX aircraft. Any advice on how to get started would be appreciated.
If needed, I’m planning to buy a used MacBook.
I want to start creating repaints for FSX aircraft. Any advice on how to get started would be appreciated.
If needed, I’m planning to buy a used MacBook.
Getting started with FSX repaints (practical steps)
You can absolutely get into repainting without spending a fortune, and you don’t need a “monster” computer. The big thing is having the right tools and picking a friendly first aircraft to learn on.
1) Pick a good “starter” aircraft
Stick with something that has:
The default Cessna 172/182 style aircraft are usually a lot easier than complex airliners.
2) Know what you’re actually editing
FSX repaints are mostly about editing the aircraft’s texture sheets (usually .dds files) and then adding a new livery entry in the aircraft’s aircraft.cfg.
Your basic workflow looks like:
[fltsim.X] entry in aircraft.cfg
3) Tools you’ll need (keep it simple)
A lot of frustration early on comes from DDS export settings or missing alpha channels, so don’t feel bad if the first few attempts look “too shiny,” “too dull,” or have weird transparency.
4) Learn the “three big gotchas” early
5) Do a first “training repaint”
Before you try a perfect real-world livery, do a quick practice:
That lets you learn where things map on the model and how the sim renders your work.
6) About buying a used MacBook
Personally, I wouldn’t buy a MacBook specifically for FSX repainting unless you already plan to run Windows on it. FSX itself is Windows-native, and while you can edit textures on macOS, you’ll still want a reliable way to test in FSX (and to deal with DDS quirks). If you’re starting from scratch and you want the smoothest path, a basic Windows laptop/desktop tends to be the least hassle for the whole workflow (edit + export + test).
A couple quick questions so I can steer you the right way
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