Mouse clickspots offset in the cockpit – usual causes and quick fixes
This is almost always a scaling or display-mapping issue.
The sim is drawing the cockpit in one place.
But your mouse coordinates are being read from another place.
1) Start with the “easy” display checks
- Run MSFS in Windowed mode for a test, then back to Fullscreen.
- Make sure the sim is running on the same monitor you’re clicking on.
- If you have multiple monitors, disconnect the extra ones for a quick test.
- Temporarily disable any GPU “scaling” features, if you use them.
2) Check Windows scaling (very common after updates)
- In Windows Display Settings, verify “Scale” is something standard.
- Test with Scale set to 100% just to confirm the symptom changes.
- Also confirm your monitor is on its native resolution.
If the clickspots line up at 100%, you’ve found the culprit.
You can then decide if you want to stay at 100% or keep digging.
3) Check MSFS display mode and resolution
- In MSFS graphics settings, confirm the resolution matches the monitor’s native resolution.
- Try switching between Fullscreen and Windowed (or Borderless) and re-test.
- If you use any in-sim render scaling, set it back to 100% for testing.
4) Rule out overlays and injection apps
Overlays can mess with input mapping sometimes.
For a test, disable anything that draws on top of the sim.
- FPS counters and performance overlays.
- Screen capture overlays.
- Any shader or post-processing tools.
5) Quick “clean” test flight
- Load a default aircraft at a default airport.
- Use a simple cockpit switch as the test target.
- Verify the offset is still there before changing more settings.
A few questions so we don’t chase the wrong thing
- Are you on a single monitor, or multi-monitor?
- What is your Windows “Scale” percentage right now?
- Does the problem happen in both 2D cockpit view and VR (if you use VR)?
- Are you running Fullscreen, Windowed, or Borderless?
- Any overlays running (NVIDIA/AMD overlay, Xbox Game Bar, etc.)?