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Saving repaints in DXTBmp

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Posted: Wed Jan 04, 2006 1:50 pm 

I've worked out how to do repaints and get them working in FS9, but the file sizes are one to two megs, whereas the original ones were only a few hundred kb. Can someone tell me if I'm saving everything right? This is what I'm doing:

1) Convert original textures to Targas in DXTBmp
2) Edit in Photoshop
3) Convert Targas to "Extended 32bit 888-8" in DXTBmp

The repaints work in FS9, but I can't help but wonder if the new larger files will hit my framerate. Am I saving the final repaints as the right file type in DXTBmp?
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Chief Captain
Chief Captain

Pro Member

Joined: Jun 26, 2004
Posts: 5424
Location: UK
Posted: Wed Jan 04, 2006 3:21 pm 

I haven't a clue about repainting, but someone will be along soon. If it still works the same way, you could save the textures as a different file format such as Jpeg Dont Know . Not too sure if you can do that for repainting though Wink
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First Officer
First Officer

Pro Member

Joined: Jun 08, 2004
Posts: 336
Location: Manchester UK
Posted: Wed Jan 04, 2006 6:09 pm 

Try converting as Bitmaps not Targa's in DXTbmp first
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Site Admin
Site Admin

Pro Member

Joined: Jun 28, 2003
Posts: 1406
Location: UK
Posted: Wed Dec 21, 2011 3:04 pm 

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Pro Member

Joined: May 11, 2014
Posts: 19
Location: UK
Posted: Mon May 12, 2014 3:21 pm 

Hi 99jolegg, Convert The PNG To .dds and then put it in texture.x
Hope It Helps!
Nathan Jones

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