Stuart / Luke,
Thanks for circling back, Stuart — and that all makes perfect sense. The jump from FSX to MSFS isn’t just “old model in a new sim”; it’s a different aircraft system architecture, different gauges, and (usually) a different expectation for how engines/props/electrics are driven. So your decision to just enjoy it in FSX is honestly the most time-efficient way to keep “XO” alive.
Luke: since you’ve got the model importing but can’t get the engine to light, that’s actually a pretty common “first brick wall” when an FSX aircraft gets shoehorned into an MSFS package. The sim may load it visually, but nothing underneath is wired the way MSFS expects.
A practical way to narrow down the “engine won’t start” issue
1) Confirm what kind of cockpit/gauges you’re using
If the aircraft is still relying on FSX-era XML/C gauges, it may “look” fine but not actually drive MSFS engine logic properly. MSFS generally wants a proper MSFS-compatible panel/instrument setup to control mixture, starter, fuel valve, mags, etc.
2) Try a basic engine start sanity check in-sim
This sounds obvious, but it tells you whether you’ve got a control-binding issue vs. a systems/config issue:
- Use the on-screen cockpit controls (mags / starter / mixture / throttle) rather than hardware bindings.
- Try the MSFS “auto-start” / “ready for takeoff” style start (whatever method you normally use in MSFS) to see if the sim can force it alive.
If auto-start can’t even get a cough, it usually points to configuration/systems not being recognized by MSFS.
3) Check whether it’s acting like “no fuel” or “no ignition”
If you can tell what you’re seeing, it helps a lot:
- Prop doesn’t move at all when hitting starter = starter/eng/electrical not wired, or the sim isn’t reading the starter event.
- Prop cranks but never fires = often mixture/fuel valve/mags not being driven, or the engine definition doesn’t line up with what MSFS expects.
4) Don’t underestimate the prop/engine type mismatch
If the imported aircraft is set up in a way MSFS interprets incorrectly (wrong engine type, wrong prop settings, etc.), you can end up with a “dead” engine even though everything appears to be moving. This is where MSFS is far less forgiving than FSX.
5) Log what the sim is doing
If you can grab any MSFS console/dev mode messages or anything obvious from the sim when the aircraft loads/starts, that’s gold. Even a short snippet of errors can point straight to what’s missing.
A quick reality check (so you don’t waste months)
Getting an FSX aircraft to:
- Load visually, and
- Taxi/fly with a working engine, and
- Have a usable cockpit with correct controls
…usually means rebuilding the “brains” of the aircraft for MSFS, not just importing the model. Many people hit exactly what you’re seeing: the 3D shows up, but the aircraft systems never truly come online.
A few targeted questions for Luke
To give you something actionable (instead of generic conversion talk), can you post:
- Are you using MSFS 2020 or MSFS 2024?
- Is your Corby package using a default MSFS cockpit/instrument set as a stand-in, or did you bring the original FSX panel/gauges across?
- What exactly happens when you attempt a start (prop cranks? any ignition? any movement at all)?
- Any error messages you’re seeing on load (even one or two lines)?
If you answer those, we can usually tell pretty quickly whether this is a control-binding/ignition/fuel issue you can patch around, or whether you’ve hit the “needs a real MSFS systems/panel build” stage.