Troubleshooting Drifting Eyepoint Issue in P3D with Honeycomb Alpha Yoke

Ed626 Guest

In both P3D v5 and v6, when I go into an aircraft, the virtual cockpit view (eyepoint) slowly drifts down until it eventually stops below the plane.  Or maybe the aircraft is slowly rising up with the eyepoint actually fixed?  Actually, this might be the case as I can look up and see the shell of the plane.  It seems to have something to do with the Honeycomb Alpha yoke which I just started using, or possibly FSUIPC since it wasn't doing it before I installed that into P3D v6.  I've checked extensively to see if there are any conflicting commands but haven't been able to find any.  Does anyone have any ideas?

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Pro Member Captain
Ian Stephens (ianstephens) Captain
Ian Stephens is an expert on this topic. Read his bio here.

I've come across your query regarding the drifting eyepoint in Prepar3D versions 5 and 6. It's intriguing how this issue coincides with the introduction of the Honeycomb Alpha yoke and FSUIPC. Let's dissect this together.

Initial Analysis and Possible Causes:

  • Interaction with Honeycomb Alpha Yoke: It's plausible that the yoke's configuration is causing the view to shift. This could be due to an axis being inadvertently assigned to control the view.
  • FSUIPC Configuration: FSUIPC is a powerful tool, but it can sometimes lead to unexpected behaviors, especially if there are conflicts in control assignments.

Steps to Isolate the Issue:

  1. Check for Axis Assignments: Within the P3D settings, ensure that no view control axes are bound to the yoke.
  2. Examine FSUIPC Settings: Look for any view-related bindings or scripts that might be active.
  3. Test Without FSUIPC: Temporarily disable FSUIPC to ascertain if it's the root cause.
  4. Firmware and Drivers: Ensure that your Honeycomb Alpha yoke is up-to-date with the latest firmware and drivers.

Further Investigation:
If these steps don't resolve the issue, you might want to delve deeper. It could be a subtle bug or an intricate interaction between the yoke, FSUIPC, and P3D. Sometimes, such phenomena are resolved through trial and error by methodically changing settings and observing the results.

Community Assistance:
You're not alone in this. The flight sim community is vibrant and full of knowledgeable individuals. Perhaps someone else has encountered and solved a similar issue. I'd recommend reaching out on forums, or checking for any known issues with either the Honeycomb Alpha yoke or FSUIPC with P3D versions 5 and 6.

In Conclusion:
Your situation is indeed puzzling, and while I can't provide a definitive solution without further hands-on troubleshooting, I hope these suggestions guide you towards resolving it. Please feel free to follow up with more details or results of your investigations, and I'll be more than happy to assist further.

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