UHD scenery on both PCs?
Nik,
If PC #1 (your “Master”) truly isn’t drawing any outside world (no forward view, no external visuals, no map that depends on high-res terrain), then in most setups you don’t need UHD scenery on that machine. The UHD mesh is primarily about what gets rendered (terrain detail, elevation/mesh resolution), so the real benefit is on the visuals machine.
That said, there are a couple of “it depends” items in a networked/multi-PC arrangement, so here’s how I’d approach it.
How to decide (practical checks)
- What is PC #1 actually rendering? If it’s running X-Plane with no meaningful outside view (or you keep it on a 2D panel / cockpit-only and don’t care about terrain), UHD mesh won’t buy you anything visually there.
- Are you using any features on PC #1 that reference the 3D world? Things like a moving map, replay views, external spot view “once in a while,” or any add-on that samples terrain/elevation can be impacted by the underlying mesh on that PC.
- Do both PCs run as full X-Plane instances with scenery loaded, or is PC #2 the only one drawing the world? In some multi-computer workflows both machines still load local scenery (even if one is mostly “instruments”), and mismatched scenery/mesh can sometimes cause oddities (slight altitude differences, position offsets over sloped runways, etc.) depending on how you’re syncing them.
Recommended approach (what I’d do)
- Install UHD scenery (or any higher-res mesh you’re using) on PC #2 (External Visuals) for sure.
- On PC #1, stick with the default XP12 Global Scenery unless you notice any of the following:
- PC #1 ever needs an outside view that you care about
- You see altitude/ground-contact inconsistencies between the two machines (one thinks you’re on the ground while the other thinks you’re slightly above/below)
- Any add-on running on PC #1 appears to depend on terrain elevation/mesh detail and is acting “off”
- If storage is the main concern, another middle-ground is: keep PC #1 lean now, and only add the UHD mesh later if you run into one of the issues above. It’s an easy change compared to chasing performance ghosts.
A couple quick questions so I don’t assume the wrong network method
- How exactly are you network-syncing the two X-Plane machines (built-in multiplayer/external visuals, or a plugin-based sync)?
- Does PC #1 ever show an outside view at all (even a small one), or is it strictly avionics/panels?
- Are you using any ortho/mesh add-ons on PC #2 beyond UHD (or is it only UHD + default overlays)?
Answer those and I can tell you more definitively whether there’s any downside to keeping PC #1 on default Global Scenery in your specific setup.