When I'm thundering down the runway on take off I've noticed the nose gear sinks in to the ground which makes it more difficult to rotate the aircraft. Is there anything I can do to prevent this from happening?
Its a problem with the mesh for that area or the contact points of the wheels.
Elkinallen was the resident expert on contact points - he hasn't been around for a long while. Read these:
https://forum.flyawaysimulation.com/forum/topic/5779/contact-points-explained-and-some-fixes/
https://forum.flyawaysimulation.com/forum/topic/4340/contact-points/
😉
Jamie4590 wrote:
When I'm thundering down the runway on take off I've noticed the nose gear sinks in to the ground which makes it more difficult to rotate the aircraft. Is there anything I can do to prevent this from happening?
The fact that the contact points are out of sync doesn't actually affect the handling (in your case rotation) of the aircraft.
If you want to save yourself the trouble of editing the contact points, get an aircraft that has been properly updated from FS2002 to fs9 or, even better, get one that was designed for fs9 in the first place.
Other than that, follow the links to Elkinallen's tutorial and start burning the midnight oil 🙂
Thanks guys. Wow those links are certainly not for the laymen.
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