This is nearly a copy and paste of a reply I posted in another post, but I did make some changes... I got tired of hearing people say "you need a 512mb card to run FSX maxed" - BS!! Here is my results... Tests were performed with RivaTuner and 3D acceleration programs.
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People are also grossly misinformed on whether or not the graphics cards are the REAL problems with FPS... For instance, I own an NVIDIA GeForce 7600GTKO 256mb... When I had my Pentium D running at 3.6ghz, was lucky if I got 15-16fps in urban areas, but mostly hang out around 10fps, with roughly 60% autogen and scenery.
The moment I changed to a Core 2 Duo E6300 (1.86ghz), noticed that without touching ANYTHING jumped to nearly 28fps!!! I couldnt believe it. I then decided to up the scenery... I then was running at roughly 80% scenery with 18-22fps... when I maxed out all scenery sliders, I noticed I dropped down to 12-14fps... Well, I then decided to take the awesome overclocking abilities of this chip and see what happens... I overclocked to 2.94ghz and took my 2gigs of 533ghz DDR2 to 630ghz of overclocking.
I then went back into the sim and noticed... 26fps!!! This is in Los Angeles with ALL scenery sliders maxed... EVERYTHING!! I did notice the occasional stuttering, but its rare, and nothing significant. I decided to back the water down to 2.x Mid since this stopped the stuttering.
I then decided to perform another test... My 7600GTKO is factory clocked at 580mhz with 2 x 750mhz DDR3 @ 1500mhz effective. I added a Zalman cooler and maxed the overclockablility of the card at 635mhz and 1650mhz Mem... Guess what... no change in performance. So I then went the other way, underclocked it at 480mhz and 1000mhz mem effective and guess what... same performance!
I then dedided to perform one last test... I turned on a small 3D benchmark utility that consists of a bunch of floating marbles... This charges up the 3d accelerator on the card and gives me real time temp, speed, and usage of the 3D memory and core speeds... when this is on, everything jumps, you can see the card working. When I turn on Counter-Strike, same thing... But when you turn on FSX, nothing changes. It stays at idle speeds, temps, etc. the temp doesnt even rise 2*c when running FSX in urban areas..... Perplexing!
What does this mean?! Well, it appears, MS programmed this is a processor based sim, rather than graphics based. There is no script that lets the graphics card know its a 3D program, therefor, the card does not open itself up to broadening performance parimeters.
FSX is more concerned with your processor capabilities rather than your graphics capabilities which is why it does not benifit from SLI... MS needs to do some major reprogramming and release these changes in their first service pack.....
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