installing airplanes in FSX

Pro Member Trainee
paparon Trainee

I just bought FSX and have no clue as how to install airplanes
from third party sites such as FLYAWAY sim.
I am not very well versed in computer technique so I need very specific
directions.
I had no problem with FS2004 but FSX has me stumped.
Yes, I can download them but can't get them into FSX.
I would really appreciate help from those of you who have it figured out.
e-mail address is rcr1116@comcast.net----if you can help, please reply.

Thanks,

Ron

Answers 18 Answers

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Pro Member Chief Captain
Tailhook Chief Captain
Pro Member First Officer
Jim (jellrod) First Officer

Thanks, that works great, but I have another problem. WHere can I add more airlines? After I add the downloaded aiplane textures, say British Airways 737-800, how can I get 'British Airways' to show up in the pull down on the airlines tab? I put British Airways in the atc airline place in the .cfg file, but it doesnt show up in the window.

Pro Member Chief Captain
RadarMan Chief Captain

Try this.

Radar

Pro Member First Officer
Jim (jellrod) First Officer

Thanks, but Like I wrote, I have already been in the Airplane .cfg file when I was updating for the new texture. I guess FSX has changed some of the coding. I will just change everything I can relate and see if it works . See below:

[fltsim.X]
title=Boeing 737-800 PaintX
sim=Boeing737-800
model=
panel=
sound=
texture=2
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737X
atc_airline=World Travel===============>Change to British Air
atc_flight_number= WT564==============>Change to BA 564
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="World Travel Airlines"========> CHange to British Airlines
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

Pro Member Chief Captain
RadarMan Chief Captain

Chenge [fltsim.X] to [fltsim.1] or [fltsim.2] and add the new texture folder to the group of folders.

Probably [fltsim.2]

Radar

Pro Member Chief Captain
Tailhook Chief Captain

jellrod wrote:

See below:

[fltsim.X]
title=Boeing 737-800 PaintX
sim=Boeing737-800
model=
panel=
sound=
texture=2
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737X
atc_airline=World Travel===============>Change to British Air
atc_flight_number= WT564==============>Change to BA 564
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="World Travel Airlines"========> CHange to British Airlines
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

In the absence of a filename I was unable to find the textures you're struggling with.

But I have a pretty good idea what's going wrong here. It seems to me you're doing more than is required and in the case of FS that means: It won't work. Who said more is better? 😂

Apparently, you're editing the first ie [fltsim.0] or the second [fltsim.1] texture entry in the aircraft.cfg. A big NO NO. Each texture/repaint requires it's own entry. I'm gathering that the example you posted is the [fltsim.1] of the default 737-800, you added/installed a new set of textures contained in a texture folder(BA) and then you tried to change the [fltsim.1]entry to accommodate your new textures.
As already mentioned: Each additional repaint/textures requires its own entry.
We won't worry about the atc - entries you've edited ATM, they 'might' require a different approach.

Let's start from the beginning: First here is the original 737-800 aircraft.cfg just in case you've massacred it beyond recognition. 🙂 🙂

[fltsim.0]
title=Boeing 737-800 Paint1
sim=Boeing737-800
model=
panel=
sound=
texture=1
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737W
atc_airline=Boeing
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Boeing livery"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

[fltsim.1]
title=Boeing 737-800 Paint2
sim=Boeing737-800
model=
panel=
sound=
texture=2
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737X
atc_airline=World Travel
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="World Travel Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

[fltsim.2]
title=Boeing 737-800 Paint4
sim=Boeing737-800
model=
panel=
sound=
texture=4
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737T
atc_airline=Orbit
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Orbit Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

[fltsim.3]
title=Boeing 737-800 Paint5
sim=Boeing737-800
model=
panel=
sound=
texture=5
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737T
atc_airline=Pacifica
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Pacifica Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

[fltsim.4]
title=Boeing 737-800 Paint6
sim=Boeing737-800
model=
panel=
sound=
texture=6
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737T
atc_airline=
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Unmarked Airliner"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

[fltsim.5]
title=Boeing 737-800
sim=Boeing737-800
model=
panel=
sound=
texture=
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737Z
atc_airline=
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="White"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

[General]
atc_type=BOEING
atc_model=B738
editable=0
performance="Cruise Speed \nMach 0.785 477 kts 853 km\/h\n\nEngines \nCFM56-7\n\nMaximum Range \n3,060 nm 3,521 mi 5,425 km\n\nService Ceiling \n41, 000 ft 12,500 m\n\nFuel Capacity \n6,875 U.S. gal 26,020 L\n\nEmpty Weight-Standard \n90,710 lb 41,145 kg\n\nMaximum Gross Weight\n174,200 lb 79,010 kg\n\nLength \n129.5 ft 39.5 m\n\nWingspan \n112 ft, 9 in 34.3 m\n\nHeight \n41.16 ft 12.55 m\n\nSeating \nSeats 189\n\n"

Category = airplane

[CameraDefinition.0]
Title = "Right Side Window"
Guid = {54F54B8A-3EC2-2D4E-8D10-B8F9D0F16ACC}
Description = View of the right wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
ShowWeather = Yes
InitialXyz = 3.2, 1.8, -5
InitialPbh = 5, 0, 100
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.1]
Title = "Left Side Window"
Guid = {0ae3f864-da10-4e5a-977c-b9bba47d6f7a}
Description = View of the left wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
ShowWeather = Yes
InitialXyz = -3.2, 1.8, -5
InitialPbh = 5, 0, 260
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.2]
Title = "Landing Gear"
Guid = {96873AAD-621B-4C45-8A58-DEF7B7FCB051}
Description = View of the landing gear and left wing inboard flaps
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .52
ShowWeather = Yes
InitialXyz = -3.3, -1.8, -11
InitialPbh = 0, 0, 17
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.3]
Title = "Tail"
Guid = {5c1df273-034b-4e7f-953a-9d5e26f1646c}
Description = Looking forward from behind the aircraft
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .75
ShowWeather = Yes
InitialXyz = 0, 6.5, -55.0
InitialPbh = 5, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.4]
Title = "Right Wing"
Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description = View from the right wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 30.8, 1.6, 4.0
InitialPbh = 6, 0, 270
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = FALSE
ClipMode=Minimum

[CameraDefinition.5]
Title = "Left Wing"
Guid = {f25dfa2e-fd2e-4b89-81e2-0575cbcb60de}
Description = View from the left wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = -30.8, 1.6, 4.0
InitialPbh = 6, 0, 90
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = No
ClipMode=Minimum

[CameraDefinition.001]
Title = "Right Seat"
Guid = {8ff6c134-098d-409f-baec-caba3f683f98}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = .6
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.94, 0.0, 0.0
InitialPbh=2, 0, 0

[CameraDefinition.002]
Title = "Center Console"
Guid = {195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.9
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.45, 0.30, -0.15
InitialPbh=84.2, 0, 0

[CameraDefinition.003]
Title = "Engine Controls"
Guid = {a5741a54-ea6d-4580-9709-c99161e38a83}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.9
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.45, 0.10, 0.35
InitialPbh=85.0, 0, 0

[CameraDefinition.004]
Title = "Overhead Panel"
Guid = {4ca337db-ae88-4c5f-96ea-ddebbd2a86fe}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.7
SmoothZoomTime = 2.0
ZoomPanScalar = 1.15
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.47, -0.62, -0.4
InitialPbh=-58.0, 0, 0

[pitot_static]
vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI
pitot_heat = 1.0 //Scalar on heat effectiveness, 0 = not available

[WEIGHT_AND_BALANCE]
max_gross_weight = 155500 // (pounds)
empty_weight = 85710 // (pounds)

reference_datum_position = 0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position = -9, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = 170.0, 46.3, -1.5, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1 = 170.0, 46.3, 1.5, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2 = 510.0, 0.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3 = 1360.0, 33.4, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4 = 5440.0, 16.1, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5 = 5440.0, -9.7, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.6 = 4760.0, -28.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.7 = 4000.0, 24.7, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.8 = 1000.0, -34.4, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

station_name.0 = "Pilot"
station_name.1 = "Co-Pilot"
station_name.2 = "Crew"
station_name.3 = "First Class"
station_name.4 = "Coach 3-10"
station_name.5 = "Coach 11-18"
station_name.6 = "Coach 19-25"
station_name.7 = "Forward Baggage"
station_name.8 = "Aft Baggage"

;Moments of Inertia
empty_weight_pitch_MOI = 1600655
empty_weight_roll_MOI = 588050
empty_weight_yaw_MOI = 2148751
empty_weight_coupled_MOI = 0

[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.0
roll_stability = 1.0
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0

[GeneralEngineData]
engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = 0, -16.1, -3.2 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = 0, 16.1, -3.2 //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar = 1 //Scalar for fuel flow efficiency
min_throttle_limit = -0.25 //Minimum percent throttle. Generally negative for turbine reverser
max_contrail_temperature = -30 //Temperature (deg C) below which contrails may appear

[TurbineEngineData]
fuel_flow_gain = 0.002 //Gain on fuel flow
inlet_area = 19.6 //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920 //RPM, second stage compressor rated value
static_thrust = 24200 //Lbs, max rated static thrust at Sea Level
afterburner_available = 0 //Afterburner available?
reverser_available = 1 //Thrust reverser available?
ThrustSpecificFuelConsumption = 0.6 //Thrust specific fuel consumption (Jets)
AfterBurnThrustSpecificFuelConsumption = 0 //TSFC with afterburn/reheat engaged

[jet_engine]
thrust_scalar = 1.0

[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 30.0
max_generator_alternator_amps = 400.0

//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

[contact_points]
point.0=1, 40.85, 0.00, -10.20, 1600, 0, 1.442, 55.92, 0.6, 2.5, 0.9, 4.0, 4.0, 0, 220.0, 250.0
point.1=1, -11.85, -9.38, -10.80, 1600, 1, 1.442, 0.00, 1.0, 2.5, 0.9, 6.9, 6.9, 2, 220.0, 250.0
point.2=1, -11.55, 9.38, -10.80, 1600, 2, 1.442, 0.00, 1.0, 2.5, 0.9, 7.1, 7.1, 3, 220.0, 250.0
point.3=2, -29.00, -60.00, 4.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -29.00, 60.00, 4.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -43.00, 0.00, -3.80, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
point.6=2, -71.00, 0.00, 31.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
point.7=2, 44.00, 0.00, -4.50, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0

max_number_of_points = 21

static_pitch=-0.7 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=9.67 //feet, altitude of CG when at rest on the ground
gear_system_type=1 //Hydraulic

[gear_warning_system]
gear_warning_available = 1 //Normal
pct_throttle_limit = 0.1 //Percent throttle that activates warning
flap_limit_idle = 5.0 //Flap angle that activates warning at idle
flap_limit_power = 25.5 //Flap angle that activates warning at above idle

[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 0.885 //Brake scalar
auto_brakes = 4
hydraulic_system_scalar = 1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure

[hydraulic_system]
normal_pressure = 3000.0 //PSI
electric_pumps = 1 //electric pump
engine_map = 1,1,0,0 //pumps on Eng1,2

[Views]
eyepoint = 48.2, -1.55, 1.9 //(feet) longitudinal, lateral, vertical distance from reference datum

[flaps.0] //Trailing Edge Flaps
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 20 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 1 // degrees
flaps-position.2 = 2 // degrees
flaps-position.3 = 5 // degrees
flaps-position.4 = 10 // degrees
flaps-position.5 = 15 // degrees
flaps-position.6 = 25 // degrees
flaps-position.7 = 30 // degrees
flaps-position.8 = 40 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.0
drag_scalar = 1.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic

[flaps.1] //Inboard Leading Edge Flaps
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 2 // seconds
flaps-position.0 = 0 //
flaps-position.1 = 1.0 //
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.0
drag_scalar = 1.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic

[flaps.2] //Outboard Leading Edge Slat
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 3 // seconds
flaps-position.0 = 0 //
flaps-position.1 = 0.5 //
flaps-position.4 = 1.0 //
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.0
drag_scalar = 1.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic

[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1 = 1
Com.1 = 1, 1
Com.2 = 1, 1
Nav.1 = 1, 1, 1
Nav.2 = 1, 1, 0
Adf.1 = 1
Transponder.1 = 1
Marker.1 = 1

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -24.20, -56.60, 3.90, fx_navredm ,
light.1 = 3, -24.20, 56.60, 3.90, fx_navgrem ,
light.2 = 2, -71.32, 0.00, 5.92, fx_strobeh ,
light.3 = 2, -25.00, -57.20, 4.20, fx_strobe ,
light.4 = 2, -25.00, 57.20, 4.20, fx_strobe ,
light.5 = 2, -7.55, 0.00, -5.50, fx_beaconb ,
light.6 = 1, 2.00, 0.00, 8.70, fx_beaconh ,
light.7 = 4, 47.60, 0.00, 3.00, fx_vclighth ,
light.8 = 3, -29.50, -56.60, 3.70, fx_navwhih ,
light.9 = 3, -29.50, 56.60, 3.70, fx_navwhih ,

[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.
elevator = 150, 250
aileron = 150, 250
rudder = 150, 250

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0
direction_indicator.1=3,0

[altimeters]
altimeter.0=1
altimeter.1=1

[airspeed_indicators]
airspeed_indicator.0=1
airspeed_indicator.1=1

[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 2
attitude_indicator.1 = 2

[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0

[vacuum_system]
max_pressure=5.15 // PSI
vacuum_type=2 //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi

[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000

[exits]
number_of_exits = 2
exit.0 = 0.4, 36.6, -5.0, 3.0, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.1 = 0.4, -38.5, 4.5, -3.0, 1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.2 = 0.4, 33.5, 3.5, -4.0, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800
autothrottle_available=1
autothrottle_arming_required=1
autothrottle_max_rpm = 90
autothrottle_takeoff_ga=1
pitch_takeoff_ga = 8;
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=30,25,20,15,10
max_bank_acceleration=1.8
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=12.00
nav_integrator_control=0.25
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=25.0
gs_integrator_control=0.53
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0

[fuel]
Center1 = -5.9, 0.0, -3.2, 4299, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftMain = -9.7, -17.2, -3.2, 1288, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain = -9.7, 17.2, -3.2, 1288, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1
electric_pump=1
fuel_dump_rate = 0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel

[airplane_geometry]
wing_area = 1344.0 //Square feet
wing_span = 117.42 //Feet
wing_root_chord = 21.0 //Feet
wing_dihedral = 5.5 //Degrees
wing_incidence = 1.0 //Degrees
wing_twist = -0.5 //Degrees
oswald_efficiency_factor= 0.75 //Measure of lift effeciency of wing
wing_winglets_flag = 1 //Are winglets available?
wing_sweep = 27.2 //Degrees, wing leading edge
wing_pos_apex_lon = 6.96 //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert = -3.8 //Feet, vertical distance from reference point, positive going up

htail_area = 373.6 //Square feet
htail_span = 47.1 //Feet
htail_pos_lon = -63.5 //Feet, longitudinal distance from reference point, negative going aft
htail_pos_vert = 5.4 //Feet, vertical distance from reference point, positive going up
htail_incidence = 0.0 //Degrees
htail_sweep = 38.2 //Degrees, horizontal tail leading edge

vtail_area = 323.0 //Square feet
vtail_span = 27.0 //Feet, tip to body
vtail_sweep = 36.3 //Degrees, vertical tail leading edge
vtail_pos_lon = -56.0 //Feet, longitudinal distance from reference point, negative going aft
vtail_pos_vert = 12.9 //Feet, vertical distance from reference point, positive going up

elevator_area = 70.5 //Square feet
aileron_area = 26.9 //Square feet
rudder_area = 56.2 //Square feet
elevator_up_limit = 22.5 //Degrees
elevator_down_limit = 19.5 //Degrees
aileron_up_limit = 20.0 //Degrees
aileron_down_limit = 20.0 //Degrees
rudder_limit = 26.0 //Degrees
elevator_trim_limit = 20.0 //Degrees
spoiler_limit = 60.0 //Degrees
spoiler_extension_time = 2.0 //Seconds
spoilerons_available = 1 //Spoilerons Available?
aileron_to_spoileron_gain = 3 //Aileron to spoileron gain
min_ailerons_for_spoilerons = 10 //Degrees
min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate
auto_spoiler_available = 1
positive_g_limit_flaps_up = 4.0 //Design G load tolerance (positive, flaps up)
positive_g_limit_flaps_down= 3.0 //Design G load tolerance (positive, flaps down)
negative_g_limit_flaps_up = -3.0 //Design G load tolerance (negative, flaps up)
negative_g_limit_flaps_down= -2.0 //Design G load tolerance (negative, flaps down)
load_safety_factor = 1.5 //Design G load safety factor

[Reference Speeds]
flaps_up_stall_speed = 142.0 //Knots True (KTAS)
full_flaps_stall_speed = 113.0 //Knots True (KTAS)
cruise_speed = 477.0 //Knots True (KTAS)
max_mach = 0.82
max_indicated_speed = 340 //Red line (KIAS)

[stall_warning]
type=2
stick_shaker=1

[deice_system]
structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots

[GPWS]
max_warning_height = 1000
sink_rate_fpm = -1500
excessive_sink_rate_fpm = -2000
climbout_sink_rate_fpm = -100
flap_and_gear_sink_rate_fpm= -100

By default this aircraft has 7 different texture folders yet, the entries only go from [fltsim.0] to [fltsim.5] which gives us a total of 6. Confused? Can't blame you.

Let's clear some of it up. Microsoft uses numbers for their different textures which complicates matters IMO. Let's assume a freelance repainter has given his texture folder a number rather than a name... just change the folder's name to something like texture.BA

I have to digress for a moment. Any texture artist with some degree of common sense will include the [fltsim.X] section which is to be copied and pasted into the aircraft.cfg - just below the last/most recent texture entry.

So why the "X"?? Because the repainter doesn't know how many different textures you already have installed for this particular aircraft.

Now back to our project. You've downloaded a set of textures for the default 737-800. You've placed the new texture folder as is into the aircraft folder. In case you had to rename the texture folder to texture.BA, your texture= line will have to be changed to texture=BA.

Oops! The X 😳

Assuming that this is the first texture set you add to this aircraft, the 'X' has to be changed into a '6' thus resulting in [fltsim.6] -- if it's the second texture set / repaint you're adding, the 'X' has to be changed into '7' and so on.

If you're still having problems with this, I'm quite happy to investigate further but you'll have to give me the filename and the library where you got it from.

Pro Member Chief Captain
Tailhook Chief Captain

If you crave for more reading material on this subject, check out this thread.

Pro Member First Officer
Jim (jellrod) First Officer

WOW - I am overwhelmed with the help! Great, but I HAVE all of that. I have it named correctly, I get the new paint job to display and fly...what I am asking is where can I type in AIRLIN||E names. When I select the airplane (lets say the British paint scheme) and I go to DETAILS on the select aircraft page, I pull down the AI|RLIN|E| tab and I get the canned list, GAIA, O|R|BIT, |World Traveller, etc.....

My question is...HOW can I get it to list British Airways, or Lufthansa?

...or did I miss something in all that code.

Pro Member Chief Captain
Tailhook Chief Captain

In the absence of a filename I was unable to find the textures you're struggling with.

I meant that. Any chance of you providing us with the filename?
That would stop us from running around in circles. 😉

Pro Member First Officer
Jim (jellrod) First Officer

Let me digress. I am not having troubles with any textures. I have downloaded several (Ryanair Voda, British Airways, NWA etc.) All of the textures show up and are very usable. That is not my problem. WHat I am asking is this:

Actually havng the game up and ....
1 - I go to free flight and chose an airplane to fly, in this case 737-800
2 - regardless of which 737-800 version I chose, but lets say it is the British Airways paint scheme I downloaded,
3 - I click on the "Aircraft Details" box on the page
4 - on the Aircraft Details page, there is another box in the lower right corner "ATC Information"
5 - In the ATC |nfo box, you can:
type in a Tail Number (no problem)
pull down the AIRLINE CALL SIGN (my problem)
change the flight number (No problem)

It doesnt matter what texture of the 737 you chose, this box doesnt vchange.

WHat I would like to do is add British Airways, Lufthansa, CANADAIR to that pull down menu. Right now all that is available is:
-None-
Airwave
American Pacific
|Emerald Harbor Air
Gaia
Global Freightways
Landmark
Orbit
Pacifica
Soar
|World Travel

I want to add more real airlines to this list.

I wish I knew where that file was.......[/img]

Guest

are you talking about this description?

description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."

Pro Member First Officer
Jim (jellrod) First Officer

|No - that is contained in the .cfg for each individual airplane. I am talking about the AIRLINE name. It doesn't matter if you are flying a 737-800 or a CRJ, or an AIRBUS 320, there is a list of airline names that you can select from when chosing the aircraft on the details page, on the ATC INFO pull down menus,see above.

Pro Member Chief Captain
Tailhook Chief Captain

jellrod wrote:

It doesnt matter what texture of the 737 you chose, this box doesnt vchange.

I see what you mean and logic would dictate that these options exist in the ATC window so that you can make quick changes to your Tail Number perhaps --- but why?

It's got me stumped, in fs9 you used to be able to change those relevant ATC entries in the .cfg --- which, of course you've already done.

Having said that, I never tried too much with any of the default aircraft. I can tell you though that with the Poskys for example you were able to make those changes. Don't know whether you're in trouble because of the fact that you're trying to enhance the default a/c that is, add other airlines and, let's not forget:Callsigns.

Now this file of course is for fs9 but I can't see why it shouldn't be usable for FSX - the manual alone makes good reading. There is a chance that all your questions will be answered here.

File description:

EditVoicepack 3.1 for Flight Simulator 2004 allows editing the ATC communication in FS2004. It is possible to change the phraseology as well as add airline callsigns, airports, and aircraft types. It already contains thousands of ready made entries; and is able to download new entries from a central server. It also allows you to accelerate the existing voices for a more realistic experience and better handling of traffic dense environments.

http://library.avsim.net/esearch.php?DLID=&Name=&FileName=editvoicepack31.zip&Author=Lars+Moellebjerg&CatID=root

And here is a small excerpt of the extensive manual:

Locate aircraft configuration errors

ATC use settings in the aircraft.cfg files found in the folder of each aircraft to determine the manufacturer and type of the aircraft, as well as the callsign to use. Please consult the Microsoft SDK’s for details on the general format of the aircraft.cfg file (information can probably also be found on various Flight Simulator web sites).

Each line listed below must be set to match an existing identifier of the specified type (callsign, aircraft manufacturer, or aircraft type) – either from the default voicepack or a modification added by EditVoicepack.

You can use the function “View Missing…” from the “Tools” menu to locate aircraft.cfg files referring to non-existing identifiers. Please remember that a missing entry do not necessarily mean you should immediately download or create a modification – it could as well indicate the aircraft.cfg file is wrong and can simply be changed.

Under the [General] section of the aircraft.cfg file you should find two lines related to ATC:

* atc_type
This is the Aircraft Manufacturer. Unfortunately Microsoft where not consistent between the ATC and aircraft system, hence “type” refers to two different things. EditVoicepack follows the definition used in the ATC system.
Notice that deleting this line (or leaving the setting empty) will result in ATC using “Experimental”. If you want to ensure ATC does not include a manufacturer (as the manufacturer is included in some aircraft types in the default voicepack) set it to a non-existing identifier (for example “silent”).
* atc_model
This is the Aircraft Model in EditVoicepack.

For each livery (or model) entry you will find four lines related to ATC:

* atc_id
This is the registration number and will be used if no flight number is selected (for user aircrafts) or if specified in the flight plan (for AI aircrafts)
* atc_airline
This is the Callsign in EditVoicepack
* atc_flight_number
The flight number is used in combination with the callsign. If the flight number isn’t specified ATC will refer to a user aircraft by the registration number. This entry is ignored for AI aircraft as the flight number is specified in the flight plan.
* atc_heavy
If set to 1 “Heavy” will be appended to the callsign.

If in the end you can't solve the problem, I'd suggest to leave the default a/c alone and experiment with better, 3rd party add-ons.



Last edited by Tailhook on Wed Mar 28, 2007 6:36 am, edited 1 time in total
Pro Member First Officer
Jim (jellrod) First Officer

THANKS! I th9ought I was crazy for a bit there, nobody understood me. The part you wrote :

"atc_type
Notice that deleting this line (or leaving the setting empty) will result in ATC using “Experimental”. If you want to ensure ATC does not include a manufacturer (as the manufacturer is included in some aircraft types in the default voicepack) set it to a non-existing identifier (for example “silent”).

It makes sense now, because I downloaded the Cam SIM 787 CANADAIR and when ATC calls me it uses the "experimental" INstead of my call sign. Thanks again!

Pro Member Chief Captain
Tailhook Chief Captain

Thank you jellrod for letting us know that you're making headway.

These problems tend to cause sleepless nights for me despite copious amounts of certain beverages which are supposed to relax the mind.

🍻

Pro Member First Officer
Jim (jellrod) First Officer

No, thank you and all the other posters on this board.

Ever try just a wee dram or three of a good highland malt? After the bird is put to bed, naturally.

Pro Member Chief Captain
Tailhook Chief Captain

A wee dram or three... ...of a good highland malt Umm...

...ok, deal! Devil

Pro Member First Officer
Jim (jellrod) First Officer

While searching for answers to other questions...I also came across this. I have not yet tried it, but perhaps it is another solution to my problem of modifying airlines...

http://www.simviation.com/fsxutilities1.htm

FSX Airlines Editor - FSXAE is a program that you can edit the airlines names so that you can add alternative names, etc. Programming By : Steven Logiudice.

AGain, thanks for all the help, here as well as in other strings on this forum.

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