How is it possible to turn an aircraft on the ground when taxiing without having to use the rudder?
Is it possible to mke the front wheel turn using keyboard instructions?
Thanks.
nutjackuk1966 wrote:
How is it possible to turn an aircraft on the ground when taxiing without having to use the rudder?
Is it possible to mke the front wheel turn using keyboard instructions?
Thanks.
On the ground, the rudder and the nose wheel are interconnected. If you don't have a joy stick, stop and get one. The best way is to have rudder pedals. The next best way is to turn on auto rudder and use your (left/right) movement of your joy stick. You could also use the twist motion of your joy stick if you are so equipped but I never liked that. The last resort is to use the number pad(Num Lock-off), zero is left and enter is right. In my opinion, FS is useless without a joy stick.
PS Welcome to flyaway 🍻
Thanks for the prompt reply.
This answer is what I was expecting. The aircraft appear to be able to take corners very sharply like in real life, but I just thought there may be some easier way. I usully use the 'rudder pedals' or the 'twist' action on my joystick but I can carry on enjoying myself flying.
Regards. Nutjackuk1966
Real aircraft have a small control on the captains side called a tiller. it provides greater nose wheel deflection than the rudder pedals. Rudder pedals normally only provide about 10 degrees of deflection, the tiller may have 60-70 degrees. The tiller is only used at slow speeds for sharp turns.
Another trick is if you are in a multi-engine aircraft, use the tiller as well as differential thrust from the engine. Example, if you want to turn right, throttle up the left engine and it will assist in the smaller turn radius of the aircraft.
Thats one thing that has bugged me about FS. The ground handling is absolutely terrible!!
I mean yea, its a 'flight' simulator, but surely it cant be that hard to get the aircraft to handle well on the ground??
The tiller is an old design now. Many aircarft have hydraulic nose wheel steering systems which reduce the turning circle greatly.
bounce741 wrote:
Thats one thing that has bugged me about FS. The ground handling is absolutely terrible!!
I mean yea, its a 'flight' simulator, but surely it cant be that hard to get the aircraft to handle well on the ground??
The tiller is an old design now. Many aircarft have hydraulic nose wheel steering systems which reduce the turning circle greatly.
The tiller is just the name(slang) for the control, it does control the hydraulic nose wheel steering.
you could also use the differential breaking i.e. break with the right wheels only to drag you round that way. using that and the left engine will turn you on a dime!
jellrod wrote:
Another trick is if you are in a multi-engine aircraft, use the tiller as well as differential thrust from the engine. Example, if you want to turn right, throttle up the left engine and it will assist in the smaller turn radius of the aircraft.
It seems people don't read previously posted messages....
jellrod wrote:
jellrod wrote:
Another trick is if you are in a multi-engine aircraft, use the tiller as well as differential thrust from the engine. Example, if you want to turn right, throttle up the left engine and it will assist in the smaller turn radius of the aircraft.
It seems people don't read previously posted messages....
I meant inconjunction with your suggestion of engine control, it seems some ppl can't comprehend what written in front them 😛
Let's not banter for one-upsmanship. Nutjack...was your question answered? Not everybody has foot pedals to use differential braking, and I havent found a keyboard command for tht. Can you tell me where it is?
Yes.
My question was answered to the extent I thought it could be, i.e. there does not appear to be keyboard commands to turn the nose wheel alone.
Thank you to everybody for their help in answering this query. The replies have been very much appreciated.
Regards,
Nutjackuk1966
yes there is because what if you dont have a joystick see so microsoft has to make keyboard commands to move it on ground. Which they are 0 and enter on your keypad.
Let me put on my flak jacket here. I play FSX with keyboard and mouse, happily (I'm used to it).
Some of it depends on the plane. For me, it's normally a tail drager, the cub or bird dog, so I can't see where I'm going anyway. I weave left and right to see where I want to go. Gives me lots of practice steering and occasionally I'll taxi into town. One thing I'll brag about is that I've learned which objects cause damage. I'm envious of AIs in general and FSX_GA_Traffic ai in particular because they can taxi THROUGH trees and buildings during their circular search for the active.
What I've done is re-assign some keyboard keys to control the rudder and steerable tailwheel. As so:
Rudder Yaw (left) = a
Flight controls (center) = s
Rudder Yaw (right) = d
Works for me.. while furiously rolling the mouse wheel for throttle and left button to brake!
To turn with the steering wheel on the ground, the keyboard controls are :
ctrl + shift + u
that uses the auto-rudder function
for fsx.
What's with all the necroposting? This thread is like 4 years old.
I'm pretty sure it's the same guy. Some dude with a guest account, I can't figure out if he's oblivious or a troll.
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