I was thinking of the rotation into hover mode being used like flaps. I could individually animate his arms, legs and body to move to certain positions with the flaps. As for the taxi-walking, I'm not too sure that could work. It would have to hover taxi and land with engines off.
With respect to the flaps idea, does anyone know how I can get the game to sit the model still during a full stop landing? I've tried some other models of fantasy aircraft; such as the Milleniun Falcon and the USS Voyager l, but both seem to have the same problem. When you land and switch off the engines, they continue to move, even with the parking brake on. Does anyone know how I may avoid this scenario when creating my aircraft?
Thanks again,