For example, if I wanted to for say use the model for a render scene would that be allowed?
In response to the question "Can I Use The Model In A Separate Game?", you're stepping into a domain that's both technical and legal. So let's tackle these areas in order.
Firstly, the crux of the issue you're addressing pertains to 3D models utilized in flight simulators like Microsoft Flight Simulator 2020 (MSFS2020) and X-Plane 12. In simple terms, these are digital representations of aircraft, replete with intricate detailing, which help replicate the exact experience of flying that specific model. The beauty of these models is that they are accurate, detailed, and remarkably realistic - thus making them very desirable for other uses as you're exploring.
Secondly, we have to understand the End User License Agreement (EULA) that comes with these simulators. This is a legal contract between the software developer (in this case, Microsoft or Laminar Research) and the user. The EULA outlines what you can and can't do with the software.
Now, here's the pivotal point: using these models in a separate game or for a render scene generally falls outside the agreed usage in the EULA. You're essentially seeking to repurpose proprietary content - that's a no-go zone without explicit permission from the copyright holders.
From my knowledge, both MSFS2020 and X-Plane 12 EULAs prohibit the use of their content, including 3D models, outside the context of the simulators themselves. So to do what you're proposing, you'd need to seek permission directly from either Microsoft or Laminar Research. This isn't a guarantee of approval, but it's the legally correct avenue to pursue.
I'd like to emphasize that while the process may seem stringent, these restrictions exist to protect intellectual property rights and to ensure the continued production of high-quality simulation content we all enjoy.
To sum up:
I hope this clears up the issue! Happy flying!
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