Asked

I’m creating a downloadable MSFS 2020 airfield for my real-life home airfield, Popham in Hampshire. Does anyone know of a link to a downloadable Signal Square object?

Brian Lumb

Expert Answered

Hi Brian,

A couple of practical angles to get you a Signal Square in MSFS without reinventing the wheel

In MSFS terms, what you’re looking for usually ends up being one of these:

  • A static “ground marking” style model (best if you want it always visible, placed like any other scenery object), or
  • A set of flat/decals/textures (best if it’s literally painted markings on the grass), or
  • A custom model you import yourself (if you want it very true-to-life for Popham).

1) Check what you already have available in the sim/SDK first
Before hunting downloads, it’s worth checking the default library objects you can place in DevMode:

  • Enable DevMode and open the Scenery Editor for your project.
  • In the object/library browser, try searching for terms like: “signal”, “panel”, “marker”, “airfield”, “ground marking”.

Sometimes the naming isn’t obvious, and the “closest” thing may be a generic ground signal/marker/panel you can adapt.

2) If you can’t find an existing library object, the quickest clean solution is a simple custom asset
A Signal Square is basically a few flat panels on the ground. For MSFS scenery this can be pretty lightweight:

  • Create a simple flat plane model (or a few planes) in your modeling tool.
  • Apply a texture for the signal square layout you want.
  • Export and include it as a scenery object in your package so it’s downloadable with the airfield.

That avoids any licensing headaches with redistributing someone else’s model, and it also keeps your scenery self-contained for users.

3) The “downloadable object” approach is possible, but depends entirely on redistribution rights
Even if someone has made one, you’ll want to be sure it’s either:

  • Explicitly allowed to be redistributed inside your scenery package, or
  • A library dependency your users install separately (and you list it as a requirement).

Otherwise it can get messy fast.

A few quick questions so I can point you the right way

  • Are you building this with the in-sim MSFS DevMode/Scenery Editor, or via the SDK project workflow in Visual Studio?
  • Do you want the Signal Square to be 3D raised boards or just flat markings on the ground?
  • Is your goal “as real as Popham’s current square” (specific layout), or is a generic UK-style signal square good enough?

If you tell me that, I can suggest the least painful route (and what to search for in the object list if you want to try the default library route first).

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