This is part one of this thread.
The reason for this thread is to explain and offer some user fixes and enhancements to the visuals as well as actual handling of the aircraft.
The visual is: that you can see the aircraft wheels touching down exactly on the runway without sinking etc., as well as seeing 2 rubbermarks from each bogey instead of only one, more realistic smoke coming from ALL wheels and bogeys instead of only '1' wheel per bogey.
The handling is: You can feel the gear more and better because there are more 'contact points'. You can feel this during taxiing, takoff and landing.
Basic info: The contact points are located in the aircraft.cfg file that is located in the main aircraft folder of each aircraft in the flight sim directory.
They appear as- [contact_points] Underneath this heading is typically 3 lines of information which defines the wheels. Even if it is a 747 with 18 wheels, there are only 3 'computer wheels' I am looking into the main reason as to why the aircraft designers do it this way.
Underneath the '3 wheels' are the scrape points. There may be 3 or 4 scrape points or even more than 10!
Scrape points are the contact points where the aircraft can become damaged from 'contacting' the ground.
A typical contact point looks like this:
point.0=1, -8.5, -15.9, -18.0, 1574.8, 1.000000, 5.826899, 23.0 ,1.000000, 2.500000, 0.900000, 18.000000, 18.000000, 2.000000, 0.000000, 0.000000
Many of these numbers are a reference in distance. If you change them, they 'move' the wheels back, forth, up and down etc. For example that number above that is -8.5? This means that this 'wheel' is minus 8.5 feet from the main measuring point (Datum) of the aircraft.
Cont.
First Officer
Captain