SeanGa wrote:
that was a goddamn nice reply, and thanks a lot.
so.. on to my next question 😛
When do pilots use the rudder? Is it used regularly for e.g turns, or only to make small corrections while e.g on approach?
I'm no expert on the tech aspects of flight, but I'll have a quick go and hopefully Don Wood will be able to help you out (sorry Don! :oops🙂
Basically the pilot needs rudder to when turning to keep the aircraft 'in balance'. Next time you are flying on FS, have a look at you turn coordinator gauge and you will notice that if you turn using just the ailerons the ball will slip out of the middle of the gauge and in the direction of your turn. While turning, apply rudder in the direction of the ball until the ball is centered in the gauge once again. You are now 'in balance'.
Another use for rudder is like you said for small corrections in direction while on apporach or to keep your correct heading if you have a crosswind. If your settings for FS are realistic, you will notice that when you apply throttle your aircraft swings to the side, this is due to P-factor, or torque. But why does this happen? Basically becuase the propellor is moving clockwise, and the 'draft' of air that the prop thrusts back twists under and over the aeroplane in a sort of 'corkscrew' manner, and hits the vertical stabiliser on one side, causing the plane to yaw. Therefore a considerable amount of right rudder will need to be applied. If you then decrease power, the plane will yaw to the right, and a little left rudder will need to be applied, however I'm not sure if FS simulates power decreasements well.
So you now know the resons for pilots having to use rudder. But what happens if you don't use rudder in a turn - the end result will be a unbalanced plane, and eventually, a spiral dive. I'm not sure at what speeds and turn angles spiral dives occurs though.
So that's a rough guide to rudder, hopefully other members will be able to add on and explain better than me!