Im a complete noob to these flight sims but Im a pretty good 3d artist. Im curious about the sims models.
I would like to know if anyone knows the fax about:
How many polies is the average (m$ made plane)
What texture channels are necessary for all supported types (spec,bump,dif)
what are the submeshes (if present) for high low col ect..
exporters for .mdl or fsx in general
and perhaps a usefull tutorial if someone knows where to look for fsx.
I can figure out alot if there is an importer so I can anylize the default files but No game is too similar to another. My experience lies in more arcade style games but I would like to do some fun things in this.
Trainee
Chief Captain
First Officer