747-400 PW4062 FS9 Question

Pro Member Trainee
Paul (W5PDA) Trainee

Although I've been a member for about two years, this is my first post, so I apologize in advance for any faux pas 😀

According to what I've read at Boeing, Pratt & Whitney, and a slew of others, the rated thrust of the PW4062 is up to 62,000 lbs. Hoever, when I get even remotely close to this, my 744 will do what I call the "sideways boogy" while parked and/or idling on the tarmac or runway, even at max GW.

Secondly, regardless of amount thrust, my 744 does a takeoff roll like a "speed junkie with a rocket up his butt" with respect to "settings" I'd like to get it at least a little closer to real-world conditions, so what should I change the thrust to in aircraft.cfg to, and is there any other settings in the file I need to change?

I'm thinking I should paste a copy of my cgf file here, but I'm going to err on the side of caution and wait until a more senior member asks me to 🙂

Answers 9 Answers

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Pro Member Chief Captain
Tailhook Chief Captain

W5PDA the first thing I'd do is delete the 'Flight Simulator Files' folder in 'My Documents' because it sounds like one of your 'Saved Flights' is dominating and influencing any new flight you want to create.
To be thorough and thus go back to default behavior, I would strongly suggest to delete the fs9.cfg file as well. (Local Disk / Documents and Settings / User name / Application Data / Microsoft / FS9).

I've never changed the thrust of the engines but my guess would be to change the value in the static_thrust line. This value seems to differ from a/c to a/c:

Default 744: static_thrust = 56750

A Posky742: static_thrust=54750.000000

This:
[jet_engine]
thrust_scalar = 1.0
appears to be the same in each aircraft.cfg I've checked so far.

I guess we should take it a step at the time 😀

Pro Member Trainee
Paul (W5PDA) Trainee

I've dropped thrust to 56,750 lbs as suggested, and thrust_scalar is set at 1.0 the "sideways boogy" has stopped, but now the nose wheel occasionally "jumps" producing the smoke effect when "touching down."

I've also emptied the application data folder. Even with your help, I'm still stumped, so I'm going to paste a copy of the cfg file in the hope that it'll shed some some more light on it.

[fltsim.0]
title=Boeing 747-400
sim=Boeing747-400
model=
panel=
sound=
texture=
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747
atc_airline=Global Freightways
atc_flight_number=1123
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer=Boeing
ui_type="747-400"
ui_variation="Global Freightways"
description="More than 30 years ago, the 747 made its first trip from New York to London. Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.1]
title=Boeing 747-400 Paint1
sim=Boeing747-400
model=
panel=
sound=
texture=1
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747K
atc_airline=Landmark
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Boeing
ui_type="747-400"
ui_variation="Landmark Airlines"
description="More than 30 years ago, the 747 made its first trip from New York to London. Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.2]
title=Boeing 747-400 Paint2
sim=Boeing747-400
model=
panel=
sound=
texture=2
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747I
atc_airline=World Travel
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Boeing
ui_type="747-400"
ui_variation="World Travel Airlines"
description="More than 30 years ago, the 747 made its first trip from New York to London. Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.3]
title=Boeing 747-400 Paint3
sim=Boeing747-400
model=
panel=
sound=
texture=3
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747P
atc_airline=Soar
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Boeing
ui_type="747-400"
ui_variation="Soar Airlines"
description="More than 30 years ago, the 747 made its first trip from New York to London. Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.4]
title=Boeing 747-400 American v3
sim=Boeing747-400
model=
panel=
sound=
texture=aav3
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=American
atc_airline=American
atc_flight_number=11
atc_heavy=1
ui_manufacturer=Boeing
ui_type="747-400"
ui_variation=American Airlines
visual_damage=1
description=American Airlines 747 Painted by Salles Monteiro "Not for commercial sale. Not affiliated with or endorsed by American Airlines."
atc_parking_types=GATE,RAMP,CARGO,DOCK,MIL_CARGO,MIL_COMBAT
atc_parking_codes=AAL

[General]
atc_type=BOEING
atc_model=B744
editable=0
performance="Cruise Speed\n0.85 Mach 565 mph 910 km\/h\n\nEngine options\nPratt & Whitney PW4062\nRolls-Royce RB211-524H\nGeneral Electric CF6-80C2B5F\n\nMaximum Range\n7,325 nm 13,570 km\n\nMaximum Certified Operating Altitude 45,100 ft 13,747 m\n\nFuel Capacity\n57,285 gal 216,840 L\n\nBasic Empty Weight\n394,088 lb 178,755 kg\n\nMax Gross Weight 875,000 lb 396,893 kg\n\nLength\n231 ft, 10 in 70.6 m\n\nWingspan\n211 ft, 5 in 64.4 m\n\nHeight\n63 ft, 8 in 19.4 m\n\nSeating Typical 3-class configuration - 416\nTypical 2-class configuration - 524"

[pitot_static]
vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI

[WEIGHT_AND_BALANCE]
max_gross_weight = 875000 // (pounds)
empty_weight = 394088 // (pounds)

reference_datum_position = 83.5, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position = -90.5, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = "170.0, -19.0, -2.0, 8.0, Pilot" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1 = "170.0, -19.0, 2.0, 8.0, Co-Pilot" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2 = "1700.0, -83.5, 0.0, 0.0, Crew" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3 = "5440.0, -27.0, 0.0, 0.0, First Class" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4 = "5780.0, -65.0, 0.0, 0.0, Business Class" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5 = "7140.0, -50.0, 0.0, 8.0, Upper Deck" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.6 = "10710.0, -91.0, 0.0, 0.0, Coach 1-7" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.7 = "18020.0, -119.0, 0.0, 0.0, Coach 8-18" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.8 = "23800.0, -160.0, 0.0, 0.0, Coach 19-34" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.9 = "18000.0, -52.0, 0.0, -6.0, Forward Baggage" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.10 = "6000.0, -123.0, 0.0, -6.0, Aft Baggage" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_roll_MOI = 13352310
empty_weight_pitch_MOI = 24223159
empty_weight_yaw_MOI = 39531785
empty_weight_coupled_MOI = 0

[fuel]
LeftMain = -96.0, -28.0, -4.0, 12546.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain = -96.0, 28.0, -4.0, 12546.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftAux = -112.0, -36.5, -3.0, 4482.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightAux = -112.0, 36.5, -3.0, 4482.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftTip = -130.0, -73.0, 0.0, 1322.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightTip = -130.0, 73.0, 0.0, 1322.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
Center1 = -83.5, 0.0, -7.0, 17164.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
Center2 = -193.5, 0.0, 6.0, 3300.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1
electric_pump=0

[airplane_geometry]
wing_area = 5825.0 //Square feet
wing_span = 211.4 //Feet
wing_root_chord = 48.8 //Feet
wing_dihedral = 7.0 //Degrees
wing_incidence = 2.0 //Degrees
wing_twist = -1.0 //Degrees
oswald_efficiency_factor= 0.68 //Measure of lift effeciency of wing
wing_winglets_flag = 1 //Are winglets available?
wing_sweep = 37.5 //Degrees, wing leading edge
wing_pos_apex_lon = -58.2 //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert = 0 //Feet, vertical distance from reference point, positive going up
htail_area = 1470 //Square feet
htail_span = 72.8 //Feet
htail_pos_lon = -210.0 //Feet, longitudinal distance from reference point, negative going aft
htail_pos_vert = 0.0 //Feet, vertical distance from reference point, positive going up
htail_incidence = 0.0 //Degrees
htail_sweep = 37.5 //Degrees, horizontal tail leading edge
vtail_area = 1060 //Square feet
vtail_span = 37.1 //Feet, tip to body
vtail_sweep = 45.0 //Degrees, vertical tail leading edge
vtail_pos_lon = -198.5 //Feet, longitudinal distance from reference point, negative going aft
vtail_pos_vert = 26.1 //Feet, vertical distance from reference point, positive going up
elevator_area = 327 //Square feet
aileron_area = 225 //Square feet
rudder_area = 230 //Square feet
elevator_up_limit = 25 //Degrees
elevator_down_limit = 15 //Degrees
aileron_up_limit = 25 //Degrees
aileron_down_limit = 15 //Degrees
rudder_limit = 31.5 //Degrees
elevator_trim_limit = 20 //Degrees
spoiler_limit = 45 //Degrees
spoilerons_available = 1 //Spoilerons Available?
aileron_to_spoileron_gain = 3 //Aileron to spoileron gain
min_ailerons_for_spoilerons = 10 //Degrees
min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate

[Reference Speeds]
flaps_up_stall_speed = 140.0 //Knots True (KTAS)
full_flaps_stall_speed = 112.0 //Knots True (KTAS)
cruise_speed = 705.0 //Knots True (KTAS)
max_mach = 3.92
max_indicated_speed = 965.0 //Red line (KIAS)

[flaps.0]
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 25 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 1 // degrees
flaps-position.2 = 5 // degrees
flaps-position.3 = 10 // degrees
flaps-position.4 = 20 // degrees
flaps-position.5 = 25 // degrees
flaps-position.6 = 30 // degrees
damaging-speed = 200 // KIAS
blowout-speed = 250 // KIAS
lift_scalar = 0.7
drag_scalar = 0.9
pitch_scalar= 0.9
system_type = 1 //Hydraulic

[flaps.1]
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 2 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 1.0 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 0.3
drag_scalar = 0.1
pitch_scalar= 0.1
system_type = 1 //Hydraulic

[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.0
roll_stability = 1.0
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0

[GeneralEngineData]
engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = -107.5, -69.5, -6.9 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = -76.0, -38.9, -10.4 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.2 = -76.0, 38.9, -10.4 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.3 = -107.5, 69.5, -6.9 //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar = 1.00 //Scalar for fuel flow efficiency
min_throttle_limit = -0.24; //Minimum percent throttle. Generally negative for turbine reverser

[TurbineEngineData]
fuel_flow_gain = 0.002 //Gain on fuel flow
inlet_area = 60.0 //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920 //RPM, second stage compressor rated value
static_thrust = 56750 //Lbs, max rated static thrust at Sea Level
afterburner_available = 0 //Afterburner available?
reverser_available = 1 //Thrust reverser available?

[jet_engine]
thrust_scalar = 1.0

[autopilot]
autopilot_available = 1
flight_director_available = 1
default_vertical_speed = 1800.0
autothrottle_available = 1
autothrottle_arming_required = 1
autothrottle_max_rpm = 90
autothrottle_takeoff_ga = 1
pitch_takeoff_ga = 8;
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=25.0
max_bank_acceleration=1.8
max_bank_velocity=3.00
max_throttle_rate=0.05
nav_proportional_control=16.00
nav_integrator_control=0.17
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control = 18.0
gs_integrator_control = 0.33
gs_derivative_control = 0.00
gs_integrator_boundary = 0.70
gs_derivative_boundary = 0.00
yaw_damper_gain = 1.0

[contact_points]

//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

point.0 = 1, -25.0, 0.0, -17.5, 1000.0, 0, 2.0, 70.0, 0.5, 3.5, 0.900, 9.0, 8.0, 0, 220, 250
point.1 = 1, -114.0, -18.0, -21.3, 2000.0, 1, 2.0, 13.0, 3.0, 2.5, 0.900, 11.0, 9.0, 2, 220, 250
point.2 = 1, -114.0, 18.0, -21.3, 2000.0, 2, 2.0, 13.0, 3.0, 2.5, 0.900, 11.0, 9.0, 3, 220, 250
point.3 = 2, -152.6, -103.5, 3.0, 700.0, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 5, 0, 0
point.4 = 2, -152.6, 103.5, 3.0, 700.0, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 6, 0, 0
point.5 = 2, 3.0, 0.0, 0.0, 700.0, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 9, 0, 0
point.6 = 2, -222.7, 0.0, 4.0, 700.0, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 4, 0, 0

static_pitch = -1.5
static_cg_height = 18.6
gear_system_type=1 //Hydraulic

[gear_warning_system]
gear_warning_available = 1 //Normal
pct_throttle_limit = 0.1 //Percent throttle that activates warning
flap_limit_idle = 5.0 //Flap angle that activates warning at idle
flap_limit_power = 25.5 //Flap angle that activates warning at above idle

[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 1.24 //Brake scalar

[hydraulic_system]
normal_pressure = 3000.0 //PSI
electric_pumps = 0 //no electric pumps
engine_map = 1,1,1,1 //pumps on Eng1,2,3,4

[Views]
eyepoint = -19.05, -1.97, 9.7 ; Longitude, Latitude and Vertical position from Reference Point, (FEET)

[electrical]
;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
autopilot = 0, 5 , 17.0
avionics_bus = 0, 5 , 17.0
avionics = 1, 5 , 17.0
gear_warning = 0, 2 , 17.0
fuel_pump = 0, 5 , 17.0
light_nav = 0, 5 , 17.0
light_beacon = 0, 5 , 17.0
light_landing = 0, 5 , 17.0
light_taxi = 0, 5 , 17.0
light_strobe = 0, 5 , 17.0
light_panel = 0, 5 , 17.0

[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1 = 1
Com.1 = 1, 0
Com.2 = 1, 0
Nav.1 = 1, 1, 1
Nav.2 = 1, 1, 0
Adf.1 = 1, 1
Transponder.1 = 1
Marker.1 = 1

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -150.30, -102.56, 3.22, fx_navredh ,
light.1 = 3, -150.30, 102.56, 3.22, fx_navgreh ,
light.2 = 3, -223.85, 0.00, 8.85, fx_navwhih ,
light.3 = 2, -150.30, -102.56, 3.22, fx_strobeh ,
light.4 = 2, -150.30, 102.56, 3.22, fx_strobeh ,
light.5 = 2, -228.97, 0.00, 44.62, fx_strobeh ,
light.6 = 1, -45.05, 0.00, 14.65, fx_beaconh ,
light.7 = 1, -80.22, 0.00, -12.05, fx_beaconb ,
light.8 = 4, -16.24, 0.00, 9.19, fx_vclighth,

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0

[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 2
attitude_indicator.1 = 1

[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0

[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.
elevator = 150, 250
aileron = 150, 250
rudder = 150, 250

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1

[exits]
number_of_exits = 2
exit_rate.0 = 0.4 ;Percent per second
exit_rate.1 = 0.4 ;Percent per second

[forcefeedback]
gear_bump_nose_magnitude=3000 ; 0 - 10000
gear_bump_nose_direction=18000 ; 0 - 35999 degrees
gear_bump_nose_duration=250000 ; in microseconds
gear_bump_left_magnitude=2700 ; 0 - 10000
gear_bump_left_direction=35500 ; 0 - 35999 degrees
gear_bump_left_duration=250000 ; in microseconds
gear_bump_right_magnitude=2700 ; 0 - 10000
gear_bump_right_direction=00500 ; 0 - 35999 degrees
gear_bump_right_duration=250000 ; in microseconds
ground_bumps_magnitude1=1300 ; 0 - 10000
ground_bumps_angle1=08900 ; 0 - 35999 degrees
ground_bumps_intercept1=3.0
ground_bumps_slope1=0.20
ground_bumps_magnitude2=200 ; 0 - 10000
ground_bumps_angle2=09100 ; 0 - 35999 degrees
ground_bumps_intercept2=1.075
ground_bumps_slope2=0.035
crash_magnitude1=10000 ; 0 - 10000
crash_direction1=01000 ; 0 - 35999 degrees
crash_magnitude2=10000 ; 0 - 10000
crash_direction2=9000 ; 0 - 35999 degrees
crash_period2=75000 ; in microseconds
crash_duration2=2500000 ; in microseconds

[stall_warning]
type=2

Pro Member Chief Captain
Drew B (belgeode) Chief Captain

That is one heck of a cfg file there!!!

Pro Member Chief Captain
CRJCapt Chief Captain

My aircraft doesn't display the "sideways boogy" without any modifications. I don't think there is a problem with the configuration file.

Each aircraft was written using drag, thrust, weight and many other variables. Changing thrust in the aircraft config file effects other items of the aircraft. You're basically rewriting the program of that aircraft. If you don't know what you're doing, you can do more harm than good. Aircraft from different developers use slightly different data, that may differ from real word, in the attempt to achieve the best mix. It's not something that lends itself to random changes.

Before you screw up the file, let's try to make sure that your aircraft needs modification. Set the default 747 at KSEA on runway 34L. No weather, default weight, 10 degrees of flaps. From full power to the 177 KIAS (Vr) Rotation speed takes about 40 sec. and uses about 6000 ft. of the 9600 ft. runway. The time and the runway distance seem correct for this aircraft. Ensure that the simulation rate is set to normal. How long does it take on your system?

Pro Member Chief Captain
Tailhook Chief Captain

W5PDA wrote:

I've also emptied the application data folder.

Oh my... I sure hope you didn't really do this.

It's best to exit fs9 before you make changes. Then do what I told you above: delete the 'Flight Simulator Files' folder in 'My Documents'.

Then, if you can't find the fs9.cfg which should simply be deleted, you can instead go:

Start - All Programs - Microsoft Games - Microsoft Flight Simulator 2004 - Troubleshooting - Reset Defaults.

This action will have the same result as deleting the fs9.cfg that is, as the name suggest, change all your settings back to default. That includes the keyboard assignments you might have changed or added, basically everything you have changed in 'Settings' in the game with the exception of any scenery you might have added.

To lose those settings is a small price to pay in exchange for well behaved aircraft. So- once you've done that, test fly the aircraft in question. This is the default 744 as I can see from the aircraft.cfg. If you (hopefully) backed up the original aircraft.cfg, use that for starters. If you don't have the original, I'll post it for you.

So to remind you, before editing any .cfg file, always keep a copy of the original. If you do that, you can edit and experiment and mess around as much as you like; after all it's YOUR sim/game. Contrary to what some would have you believe, this is a sim/game -NOT- reality, it was conceived for our enjoyment. 😎

🍻

Pro Member Trainee
Paul (W5PDA) Trainee

Tailhook,

I did exit FS9 before emptying the folder. I also deleted the files from My Docs as you suggested. I may not be the brightest bulb in the box, but even I know better than that <g>.

I'm slowly lowering the thrust until I find a level that not only prevents the "sideways boogy" but the "touchdown" effect as well.

I'm also going to try the default KSEA flight as suggested by CRJCapt as well, and will keep you all posted 🙂

Lastly, I have vague memories of a 744 cfg file out there somewhere that cures my "speed junkie with a rocket up his butt" analogy/problem, but one problem at a time, eh?

W5PDA

Pro Member Trainee
Paul (W5PDA) Trainee

It is said that the solution to one's problem is often right under their nose.
This old saying couldn't be more apropos in the case of my 744/PW4062 problem 😀

I found the solution to my problem in a file here at Fly Away, specifically https://flyawaysimulation.com/downloads/files/278/fs2004-boeing-747-400-flight-dynamics/

This file corrects what appears to be "fundamental" errors in FS9's default 744 .cfg and .air files. But as I said in the comment I made on this file, it's only drawback is in that you have to start lowering your rate of climb sooner than you'd have to if you were using the default 744 cfg/air files.

Thanks to those who helped.

Pro Member Chief Captain
Tailhook Chief Captain

Well, I never... wasn't aware that someone (well, not just 'someone' but the one and only Pedro Oliveira) had gone through the trouble to fix the default .cfg and Airfile, all the way back in 2003.
I'm personally offended that on the download page (your link) under 'Additional Download Details' it boldly states: "Author: Unknown" -- doesn't anyone check the uploads around here?

So Pedro actually dared to mess with the original .cfg and Airfiles and changed the static_thrust from 56750 all the way up to 62100... ouch; another myth shattered, another religion down the gurgler.

I'm not sure I'd be able to notice the difference with these improved files - the only freeware 747s I've been flying are the Poskys. I always thought that the default 747, 737 etc were deliberately 'made easy to fly' which would obviously result in loss of realism.

The default ATC expects us to descend and climb at a minimum rate of 1800 which principle the default aircraft obey. It's not rocket science to figure out that this is very unrealistic.

Regardless, I'm very tempted to fly a few legs with these improved files if only I could find a decent 3rd party paint job.
Thanks for the link 😀

Pro Member Trainee
Paul (W5PDA) Trainee

To be more specific about the problem climbing, I tried to climb to 42,000' (Within design limits of 45,000") the nose starts pitching up around 37,500-38,000 depending on speed and payload, which is no big deal to me, because I solved my main problems of the "sideways boogy" and "speed junkie with a rocket up his butt" now it does a more realistic takeoff roll 😀

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