I had FS2004 running at full settings at 1920 x 1200 with constant 60 frames per second, but I changed a few things to try and tweak X-plane now I cant remember what I had as far as graphics options in the Nvidia windows advance graphics settings. Now when I run FS2004, i am getting frate rate drops down to 30 frames which I didnt have before even flying in the same city. Very annoying.
Can anyone check these to see if some are set incorrectly. I do want to keep a few settings, I have marked these with "KEEP" (I had these before I know for sure)
I have the following settings:
- Antialiasing Settings : 8xS "KEEP"
- Anostropic filtering : 16x "KEEP"
- Image settings : Quality "KEEP"
- Color profile : not available
- Vertical sync : On "KEEP"
- Force Mipmaps : trilinier "KEEP"
- Conformant texture clamp : off
- Extention Limit : off
- Hardware acceleration : Single display mode
- Triliner Optimisation : on
- Anisotropic mip filter optimisation : on
- Anisotropic sample optimisation : on
- Gamma correct antialiasing : off
- Transparency antialiasing : off
- Triple buffering : on "KEEP"
- Negative LOD bias: Clamp
- Threaded Optimisation : auto
- Open GL error reporting : on
Thanks in advance
Al
30 fps is faster than humans can detect, so what could possibly be very annoying?
The higher the screen resolution the more resources it going to use.
I have the same max resolution but fly at 1600X1200X32.
Make sure you don't have AA checked in the settings section of the sim.
I would give my eye teeth for 30fps. 😀
Yeah I realise 30 frames is "Supposed" to be un-noticable but it drops from 60 to 30 and it stutters badly when this happens (very noticable)
My point is, it was running flawlessly at 60 frames before... now its running crap 😞
BTW I am running :
- Dual core Athlon X2 4200 + CPU
- 2 gig DDR2 ram
- Geforce 7900 GTX with latest drivers
- 320 gig 7200 rpm hard drive
Alastair1978 wrote:
Yeah I realise 30 frames is "Supposed" to be un-noticable but it drops from 60 to 30 and it stutters badly when this happens (very noticable)
My point is, it was running flawlessly at 60 frames before... now its running crap 😞BTW I am running :
- Dual core Athlon X2 4200 + CPU
- 2 gig DDR2 ram
- Geforce 7900 GTX with latest drivers
- 320 gig 7200 rpm hard drive
Altogether now?!?? MORE RAM!!!
No - kidding - I don't know - just wanted to be facetious for a mo......
Cap it at 35-40 so you don't have a huge drop, that will stop the big change that causes the "slide show".
But I have been running it with frate rate at Unlimited and its been running fine. It must be one little setting that I messed up. Its driving me nuts
Though time consuming I would put all your settings to low and then tweak them one by one checking performance each time.
Though time consuming I would put all your settings to low and then tweak them one by one checking performance each time.
Yeah but what if its 2 things? then Im stuffed 😉
Anonymous wrote:
But I have been running it with frate rate at Unlimited and its been running fine. It must be one little setting that I messed up. Its driving me nuts
A single tiny little add-on can be the cause of this. Even a single .dll module can be the culprit.
Retrace your steps.
Particularly scenery add-ons where they are not mip-mapped properly! I notice you have Force Mipmaps as a "Keep" - why do you need this? FS9 will use mipmaps if they are available.
If you don't have a CRT the other thing you can lose on your "Keep" list is Vertical Sync - it isn't needed on LCD's.
Finally, try running FS in a window rather than full-screen. Full-screen it is tied to the monitor's refresh rate - what is your monitor's refresh rate, by the way?
I have a dell 24 LCD which I think has a refresh rate of 60 hz?
When I turn Vertical sync off, it looks horrible and gets screen tearing.
My average fps has dropped to 10 from 25 after i formatted. It's meant to be the other way round no?....
10, 25, and 30 fps? Really? 2020, we have 120, 90, and 60 fps.
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